Portal Ending, but with Portal 2 GLaDOS

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This is the current state of my work on porting the Portal 1 ending to Portal 2, alongside making the necessary changes for it to match Portal 2's artstyle.
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Since I last uploaded about this project (almost exactly 1 year ago!) I have been working on actually getting the map to work inside of Portal 2, as opposed to how it was in the original version. This has created plenty of bugs that you can see in the video, such as some of the cores not working properly and the rocket turret only firing in one direction.

As I am not skilled enough to take this project farther, nor do I have the passion to continue tweaking it, I plan to upload this version to the Portal 2 workshop once I iron out some minor issues with dialogue. As such, this will likely be my last video on this project.

As for the future of this channel, I hope to continue uploading / working on Portal/Half-Life related mods, but I also want to expand out into other things as well (mostly related to Valve games). As I know that many of you subscribed to this channel for this project alone, I wanted to include this here so that you are not waiting forever for a video that will never come out.

I will be sure to include a download link to the map once it is uploaded to the Portal 2 workshop, hopefully in the next couple of weeks.

If you want to follow my upcoming projects, unrelated to this one, you can either subscribe to this channel, or follow my twitter here:

I also hope to start streaming Half-Life and Portal mods in the upcoming future, you can find the link to my twitch page here:

Thank you for all the support, and I hope to make more content that the community enjoys in the near future.
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This makes you realise just how different Portal 1 and 2 were.
1 had the classical charm of an 90s research facility with all its cheap cement and massive metal structures.
2 was like a future documentary showing us giant mechanical nets of hydraulic plates and the absolute emptiness that is Aperture Science and its tunnels.

fluffynator
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It’s weird because despite having played Portal multiple times I never noticed that her original design didn’t look the way it did in the 2nd game? I think my brain just assumed she looked the same and never paid close attention. This is what I almost remember seeing... like a glitch in the matrix moment.

escalatorgoddess
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This looks so much better than i was expecting??? God, it just feels so nice to look at, keep up the fantastic work!!

satsfallingdown
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When I play portal 1 I always feel like someone else than Glados is talking. I mean portal 1 glados is literally just looking down at the floor and swinging forwards and backwards. So I really appreciate the mod. The only thing that would do it better would be if she could turned around to keep focus on Chell

kyanite
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This is SOO much better than Portal 1's model, or even that one mod that slightly updates her "face."
One thing you should definitely make note of though, is that GLaDOS canonically updates her appearance *during* Portal 2. During the waking-up scene, her body is not only broken, but actually looks more like her old self; She has some gray parts where there's usually black, and hydraulic pistons in place of electric servos. Her "arms" are white too, but one's almost entirely gone.
I would love to see the "broken" model get fixed up and used instead, as it would be lore friendly and look more like the original, while still being the updated look.

watsgoinonhere
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Hey, bit of an Idea if you're still working on this: GLaDOS should be limp and immobile like in Portal 1 until you destroy the Morality Core, at which point she briefly spasms and then switches to her more expressive Portal 2 animations.

sadrobot
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5:21 glados model disappeared? (maybe glados death model wasn't loaded in because the model is portal 2)

lourdesnow
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you should have made the intelligence core say wheatley's lines lol
oh god what have i done

queijonoob
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I feel like she could have moved more, like been more expressive? especially during the "Whoah, whoah" bit when you incinerate the morality core. it's the best line in the game imo. but I get that animating is hard n stuff, and this looks lovely as-is

megalunalexi
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This looks pretty nice. Just a little suggestion, maybe could you try to incorporate some of the detail shown in Portal 2, like the hacthes on the floor for the core connector and transfer sequence or the stairs behind the incinetator, or the door where Wheatley and Chell arrives in Portal 2. Also, I think the cores should be attached in the same way as Wheatley's boss battle, but i'm sure It should be easy to fix

diddoinarow
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Wanna skip to glados?
1:29

Wanna see me?
3:14

albyfiligamingadventures
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CHELL JUST INSTA KILL GLADOS, SHE JUST BLEW HER UP

hybridsuper-yt
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Imagine the cores have the portal 2 models

danthebunnie_origins
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i haven’t seen a single soul play portal, but i’ve seen the entirety of portal 2. so, the only thing i know so far is that the way glados talks is hilarious

kodachromic
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technically, its not portal 2's glados in portal 1, its portal 1 in portal 2. (the entire game is actually portal 2 here)

Jachii
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Gladys is actually exactly the same in both games but during portal 1 she was being held down and stopped from moving but in the second game she had been freed from everything holding her down. She also couldn’t leave or change the room she was in because it wasn’t made completely out of panels like in portal 2 it’s only one solid room.

invaliduser
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This looks awesome!
I hope it releases soon.

Tawi
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1:25 The door was already open! How convenient.

deftcoleman
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I've noticed that he started by touching the red phone(if you call on it special Aperture Science employee will turn GLaDOS off)

DrPeeper
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It’s really interesting to see that Portal 2 GLaDOS is actually a little bigger than Portal 1 GLaDOS, considering Portal 1 GLaDOS’ head was barely lower than the platform surrounding her, but Portal 2 GLaDOS easily surpasses that and might even touch the floor, if she tried. Never mind length, her overall size is notably bigger.

strangeactuallylegume
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