Unity 5 Tutorial: Data Persistence between Scenes C#

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In this tutorial i show you how to send data to other scenes. This is called persistance.
▼▼▼ More Infos here: Check em out! ▼▼▼

Also i show how to store booleans as addition to my save load tutorial.
I show you how to fix lights, since they are bugged in Version 5.01
In Version 5.02f it might be fixed already.

Overview:
Save Booleans: 0:00 watch my Save Load Tutorial for more info
Data persistence preparation: 06:38
Data persistence scripting: 11:20
Fix the Text Output: 17:33
Fix the Lighting: 21:40
Conclusion: 24:19
Thanks for watching: 26:04

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All content shown in this video is made by myself. This does not include software i use. Youtube / Google is allowed to show & promote my content worldwide. Because of european article 13 now 17 i write this disclaimer here.
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Thank you for that. Pretty good explanation.

retromancer
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Hi Mr. xOctoManx, may i ask tutorial system timer? if we get out of the app and it keep the process running and when we reopen the app the gold we got based on time we left the game such as Clash of Clans game.

samueltawas