Batch Rendering - Dynamic Geometry

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21:09 "So what I'll do, is I'll go here, into our pedophile."

kamiltrzcinski
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This is the best programming channel i ever seen. Thank you so much. Now i can teach it to my friends.

muhammadmauludinanwar
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After 3 years, still there is no "Next video" :)

kumu
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16:55 wait, std is short for standard? you have just revolutionized my life

NoName-uiou
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Thank you so much for the incredible playlist. I learned a lot from it and truly appreciate it. Thank you again!

AravindhSK
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Best Youtube channel in regards of programming !
Thanks a lot for the contents and for the time you invest in sharing this knowledge !

sebastianonofrei
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Definetely more opengl!

Now 31 videos watched of this series.

Would like to see how the 3D stuff for example would be done.

milo
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This is one amazing tutorial! I absolutely love your content. Keep up the good work! :)

sarathkrishnanramesh
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1:44 :
No one:

TheCherno, February 2020: Who has tons of time lying around?

carsonholloway
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Could you make a Vulkan tutorial series whenever you get the time for it

nyanlauncher
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This Batch Rendering mini series was absolutely brilliant. :)

alexiusvidalius
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Can you make a video about 3D collision, like add collider shape, detection?

nancyliu
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4:00 - give us visual a representation of your summary pls!




wether its on a whiteboard or in paint .. but its ALOT easyer for me to prepare for the video when i have something to look at while youre explaining it

love your videos buddy. keep it up <3

pride
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It's a shame this series never made it to making a moving camera in 3D space. That's one of my biggest hurdles in all of this.

SoloR
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Great!!! looking forward to another video for this series!!!

emcpadden
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You're a great teacher. Very clear explanation, examples that are easy to follow. Thanks for doing this!

Deescacha
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MORE MORE MORE, where are you cherno?!

levanapakidze
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I love it when good teachers actually give you a doable task at the end (even though I will just watch the next video to see the answer <3 )

arnetriesyoutube
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I have a question: is it a good idea to use dynamic rendering in GUI? Because the way I understand it, most GUI elements are just static quads(rectangles) some may differ in width and height, but all that can be easily adjusted in the shader using a single vertex buffer.

rudra
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Remember, even a veteran like Cherno can forget C++ syntax and make mistakes.

wireghost