Enchanters: The Easiest Or Hardest Class To Play? | League of Legends

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For as long as I can remember, the Enchanter subclass have been ridiculed for being a very "easy" role to play, that they take no skill and all that's required to do well on them is press buttons on their teammates. Today I wanted to make a video to discuss whether or not Enchanters are the easiest, or the hardest class to play.

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#LoL #Enchanter #Controller
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2:50 One of my favorite moments was playing soraka and ulting because my team’s yas was gonna die. Yas kills his opponent and the opponent says in all chat “ I hate you soraka.”

abaddon
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As an adc main, i have always noticed big difference between enchanter and engage sp. If someone gets autofilled, i advise them to take tanly engage sp rather than enchanter cause inexperienced one just spams all of the button at neutral and doesn't know what he is doing. Not to mention, can't maintain its mana so runs of it pretty soon and lane becomes 1v2. Jg comes to gank, mid assasian comes to have a cup of tea and life becomes hell. A good enchanter has saved me from close death so many times and even at tower dives where we get kills on enemy team instead.

suham
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The thing about enchanters is that their decision making is different from everyone else's. They have the least kill potential and are squishy so they need to position well but must do so while still being able to use their spells. On top of this they need to change their build to suit their team (only tanks occasionally need to do this) and decide who is worth generally supporting and who isnt. Then in the middle of combat they gotta decide whether to continue buffing the best teammate or save a teammate thats about to die. Also, in case you're playing an enchanter that buffs speed like Sona you need to kinda direct people to rotate or be aware that a teammate wants to rotate somewhere. All of that on top of being 60-100% of your team's vision by warding.

autisonm
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As someone who enjoys playing many enchanters, I feel like the class as a whole can be described as "easy to learn, hard to master." Enchanters often need to decide who to shield and/or heal in skirmishes and big team fights and also need to watch their positioning so they don't ge caught out, as they have no mobility and are very squishy.

theshadowjester
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Enchanters are the ultimate patience test lol. It's so hard babysitting a bad or toxic ADC :(

charliepea
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10:35 speaking as a Sona main, micromanaging her power cords is one of the most rewarding but also stressful parts of playing her.

X-
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Well, you said out loud what I thought about the class.

As an enchanter main I do find myself in a pickle when "boohoo all enchanters brain-dead get carried" while playing solo.
Sure most of these guys have had a couple good games as enchanters and turned it into an absolute statement.

Meanwhile I have to ignore the ADC who dived while enemy jungler was approaching and is blaming me.
Good grief amiright?

Vly-nnsv
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As an enchanter player, what makes enchanters LOOK braindead is their ability to ride off other people’s success. Shielding a 10/0 riven doesn’t look particularly skillful but because of the nature of tank support kits (e.g. going in and hooking) they tend to LOOK more skillful or flashy compared to enchanters but they would get carried by a 10/0 riven all the same.

I feel like this is also the reason some people who play an enchanter because they’re autofilled say they’re skill-less since you can easily get carried as one.

The main difference i see with good enchanters and bad ones is their macro, positioning, and awareness. Knowing when to roam, positioning far up enough that you can CC enemies while also protecting allies, and being aware enough of enemy positions and cooldowns to place wards or save skills can be mentally taxing tbh and people underrate that because “i click shield and win”

edit: not to mention the fact that your team’s mistakes in positioning affect you much more since you aren’t built with the capacity to kill people so walking up to try and save someone can easily cost your life, making your team lose all the heal, shields, and peeling you provide

gab-mxvi
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Just another point about how to play this class. We always praise the warriors but we never praise the tactician. Watch any T1 game, you always hear the saying the whole enemy map is blind and the map is bright for T1... and you never stop to think thank to whom the map is like that. They may lose in combat but never on map control thanks to certain some one.

KhoaTran-mdou
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Enchanters are relatively low skill floor (you really just need to learn what each ability does), but quite difficult to play good with, but can be the big carry of the game. As an enchanter main, it's always trying to keep everyone alive while making sure you are keeping yourself alive. It's a very hard balance (especially when assassins are meta) and when the enchanter dies, a lot of fights go down hill. I felt that a lot playing Lulu, (Janna and Karma have had less of a problem), but the you got instantly killed cause you are instantly targeted and it is quite sad and quite frustrating too.

In all honesty, we just wanna do our job ;-;

wilsonchan
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Ardent meta lives rent free in people's mind.

heavens_karma
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I've found that enchanters are among the most difficult to play in lane if you have an inexperienced ADC. An engage support is at least able shot call and outline a general game plan for an inexperienced ADC to follow, setting up kills and such, and a messy lane is still generally playable for an engage support. But as an enchanter, they're more reliant on passive/subtle things like wave management, taking safe trades, setting up for objectives, proper positioning, all things that inexperienced ADCs are likely not doing properly and are difficult to communicate on the spot. If you're with an ADC that doesn't know how to play these kinds of lane, the lane is essentially lost, and the team starts flaming you for being "useless" when in reality the enchanter can do very little in these situations.

fredxu
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As a Lulu main, I've definitely seen entire games get turned around by being at the right place at the right time, even if I gotta burn flash to do so. Turning the right person 'off' with poly or saving someone from certain death with shield/wild growth is *chefs kiss*


And yeah I think polymorph should be a skillshot but that's on Riot

coffee
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I liked how you presented the strength of all players in percentage. I liked the idea of the exchange and the deposit: make a bet and win or place a bet and lose everything

alpha
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I'd say the hardest part of playing enchanters is the rng of getting a good adc and carrying them to a penta or getting one who just bought a level 30 acc and afk if he has a woman on his team

gwillermoh
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"By that logic, all you have to do as a jungler is to gank lanes..."
Nunu players: "And I took that personally."

VentingGragory
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3:39 This first point can go both ways. An enchanter creates that agency by allowing for what would have been a mistake to be a valid but risky play. That players almost never take conscious use of it and just see it as 'oh so lucky you have braindead enchanter to save you' is the problem.

nfzeta
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As a main enchanter player I agree. It's amazing how we can help turn the tables in a teamfight but its a really frustrating to know that, if your teammates are trash, there is almost nothing you can do to help them. (especially this season)

unnosequien
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Enchanters are like art. Realistically, any idiot can grab a pencil and make lines on some paper. But we all know what truly amazing art looks like and how even though in the end it's all just lines and colours, you know it's not a "it's nothing special" type of thing.

XUltrasund
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A a support main, I declare this video a certified hood classic.

lolmanboss