Character Creator 4 Tutorial - Optimize & Decimate Characters - Create Level of Details (LODs)

preview_player
Показать описание

00:00 Intro
00:40 CC3+ Standard
02:08 ActorBUILD
04:33 LOD Level 1
05:12 LOD Level 2
06:05 Custom Settings

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

✦WATCH MORE

✦FOLLOW US!

✦ONLINE HELP
[Character Creator]
MANUAL:

#charactercreator #lod #gamecharacter
Рекомендации по теме
Комментарии
Автор

IC/CC has really improved congrats to the Reallusion team!!!

Animotions
Автор

I wish we had a little more control over the decimate system. I would like to keep my UVs and bones the same while optimising the mesh only. Its a great improvements over the CC3 LOD system though!

JumboTTV
Автор

How do you deal with hair? Every time I use the InstaLOD it combines the hair into a single opaque texture that makes it unusable. Can you do a video for that?

elementcxi
Автор

Ok but what if I would like to bunch all body parts (legs/arms/body) into one uv/texture? Or eyes/mouth/head into head's? Or selectively any part/exture/uv wherever I like? Currently this cannot be done in CC4, or I'm wrong? Btw, I do not see any "optimize and decimate" button in my panel's list!

fustigamatti
Автор

What's the difference between ActorBuild and GameBase?

PaleHorseMediaWA
Автор

Is the ActorCore conversion level supposed to work with Unity URP Auto Setup? I'm experiencing issues where the face animation doesn't work, the hair is missing, and the overall import result is poor. However, I've purchased various models from the ActorCore website, and they work perfectly. What could be the difference? Thanks!

nicolassuarez
Автор

when using actorbuild the eyebrows of my character dont morph with the face expressions anymore also when using lod1 or lower the naming hierarchy changes for the bones which causes issues when importing to a game engine, is this a known problem and being worked on?
maybe an in detail vid of the export and lod setup process in a game engine would be usefull.

wouterjordens
Автор

Ok that's enough what the the bullsit is going here we want see something new update about cartoon animator 5 we are waiting for a long time for see something new about cartoon animator 5 😠😠

voutikanimationofficial