Substance Painter 2020.1 Exporting Textures | Adobe Substance 3D

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In this video we take a look at the new Export Textures dialog found in Substance Painter 2020.1 (6.1.0).





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Substance Painter 2020.1 Exporting Textures | Adobe Substance 3D
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Hey, guys! It's cool, but we have a lot of longtime issues in SP. We really need to merging textures option, because some of us use it for gamedev, and we use one UV map for many assets. Or we need a properly worked export with transparent background, and we will merge all our textures by ourselves in photoshop.

mkaplunowd
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We really need that export 1 texture option...

heyyzombi
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We also need something similar to importing/connecting texture to objects... It's taking a very long time to connect textures if you have many of them.

Tritoon
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Is there a way to export multiple meshes to one texture set? I've mapped multiple meshes to a single UV map in Maya so plugging in every separate texture set from Substance kinda defeats the purpose :/

yomomma
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is ther a chance to export Whole layers in ONE texture ? is a mess if i have 100 deatils on a mech soldier. thanks

burgertv
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Substance exports a separate texture for each object. How do I export one texture for all objects?

ВасилийБабич-ът
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This messed me up for a bit, as my overrides were causing my maps to export at a different resolution from the resolution I set globally. Got it sorted now, with a gentle reminder from this vid. Thanks!

spacepd
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but can you have the export window close itself after its done exporting?

goeddy
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_Why do I get an error at the end when exporting textures? "Error during export (see logs)"_

ИльяГомзяков-хэ
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You have 3 texture set. Is there a way to export everything in just one texture?

dagu
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Hi can I export Mesh maps or once you bake them thats it for the project file meaning you cant export them to use in other substance file for the same object?

chrissem
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When are you planning to add the ability to export multiple materials into one texture set ?
As well as a simple mesh browser with options for freezing and hiding ?
In GameDev, these are critical things.

ВладимирКрутиков-эь
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its 2021, and there is still no option to combine texture set into one, they are on the same uv tile. what is this company doing?

ChaunceyYan
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I'm in 2020.1.1 and the global size settings don't work. I started a project at 2048 and then upscaled all the texture sets to 4096. When I export, they default to 2048 even if I set the size to 4096 in global I still have to manually change each texture set from 2048 to 4096 no matter what I do. Sure I can change them manually but it takes time with multiple texture sets and this option was not an issue in 2019.3

alejandroescamilladomingue
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Not able to rename export maps i want to export more than 2 Basecolor map but when i export it overide to previous ons

itz_zayyynnn
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How do I export texture on model so that it will open in Adobe Aero?

nurianimates
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how do I combine multiple outputs into one?

crimsom
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guys, we are still missing the most important feature, paint across UDIM, it's time to release it !

dothefilmTV
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Is there a way to combine all the textures to one texture? If your whole mesh is unwrapped in 1 UV, but different parts have different materials, can you combine them on export? So you'd end up with just 1 diffuse, 1 normal, 1 metallic etc ??

Manim
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is there a way to set default output directory? changing directory everytime is so much pain

sixitis