Substance Painter: Exporting Textures (Fast!!)

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Here's the easy way to export texture from Substance Painter in 60 seconds-!!

Substance Painter Playlist:
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#substancepainter #3dart #3danimation
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By the way, height maps are useful for a lot of things outside of Blender even if you have normal maps. So, you might want to export them anyway - Also, directly ABOVE the "export textures" option is "export mesh" - So, that option is available if you need to also push the object outside of Substance Painter :)

TheRoyalSkies
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Don't forget to change "sRGB" to "non-color" in Blender for grayscale images/normals (normals, metallic, alpha, rough, etc) !

CamsAvis
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here 0:35 you can just click on Principled BSDF with LMB and after this press CTRL + SHIFT + T it's open explorer and select all textures and click open

arithene
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You shouldn't use the default options, that's the reason you need to use extra nodes in blender, it also breaks the pipeline because you want your model to look as close as possible in engine/software as in substance. You should take time to learn all the options, sRGB versus linear, directx normals versus opengl normals, types of normal maps and how to properly import them in engine/software, smoothness versus roughness, etc.

kebrus
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That is what I've been hoping you'll cover. Alt-T in node wrangler is a savior here.

darrennew
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this series is very good, please bring more videos.

Kurabiye.Canavari
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You helped me a ton! Thank you so much

misakichoi
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Instead of dilation infinite you should export with dilation + diffusion! Just plain dilation can result in some nasty seam lines in your mip maps

ember_vr
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Tutorial suggestion:
How would we paint in Substance as usual but want to export the images in a way that it can be layered in Blender rather than having a baked PBR set of textures

Zev_Reef
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Aid! I want to export 3 textures for mount and blades warban (an old game)

But I can't do it, the base color is exported in complete black.

The textures are:
base color
Normalmap
Specular

That's all

nicolaslopez
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i know a quick method, in blender, click principle node, ctrl shift T, select all textture, you're done :v, if you have many texxture, search the name to separate them out of list, select all.

ashdalat.
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good video. amazing speaking manner tho

zevul
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Doesn't work. It only does 1 colour :(

denberz