PART 01 - Export Settings - Clo3d to Substance Painter + Blender - Substance for Digital Fashion

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Part 01 - Clo3d to Substance + Blender Tutorial

Create detailed realism for garments made in clo3d using Substance Painter to create realistic textures and details. The workflow describes taking details from clo3d and how to set up the files ready for export to Substance Painter and Blender.

Part 01 will cover - Setting up UV tiles in Clo, understanding material slots, creating ID maps for materials, exporting normal maps for details from your clo project, exporting height maps for stitches, exporting base material and graphic. Exporting OBJ files for use in Blender and Substance. We will work quickly in Blender to fix material slots and then take everything into Substance Painter.

Focuse towards using Subtance Painter for Fashion Design and creating fabric and garment details. All import and export settings are covered between each software for best results.

Final output is rendered in Blender 3.3 Cycles for photo real render of garments and fabrics. The focus is to learn substance painter for fashion and how to render final images in Blender. Assuming you already have experince working with clo3d and building digital garments.

This series is for creators wanting to take their clo work to the next level!
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Your channel is a true blessing! So grateful I found it. Thank you!

muglermugler
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Thank you so much for taking the time to create this course, you can't imagine how much this tutorial has helped me. The way you have everything structured and your lovely voice made it easy to follow and to understand. Keep up the great work and thank you so much!

karmieh
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man you cannot believe how much i love you for this

MK-tmlp
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absolute thank you for making this accessible for free and for your clear explanations.

Concrxte
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thank you so much! This is exactly what I was searching for! Genius

ggonjin
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Thank you so much for making these videos. I’ve been teaching myself Blender and Substance this past year. Your videos have helped connect all the dots and helped me visualise and understand how I need to amend my workflow to achieve better results. You are a natural tutor. I look forward to you uploading the next parts and learning from your future projects. Matthew

matthewmounsey-wood
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Your videos are just answers to my prayers 🙏🏾 😍 thank you so much!
Do you mind sharing your blender scene lighting?

You are a star! ✨️

TheNSproject
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you are the best, such detailed and helpful video, thank you

onpoint
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Dude it's amazing, this is not a tutorial, it's actually classes. For beginners like me it would be nice to have the crafting part in CLO would be perfect. One thing I didn't quite understand is part of the retopology of meshes. Thanks for sharing your knowledge.

MrPaulowillians
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Clean explaination thank u so much for tutorial 🤩

surya
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Great tutorial! Thanks a lot and keep going👏👏

krissosful
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Question: The only issue i'm finding working on the thin version is normals. When following this workflow, any patterns with the back side showing look incorrect. For example the straps. If it flods over a bit as it drapes, the back side is facing forward, and does not look correct as only the front piece is textured correctly. Like some generators affect front/back differently. What is the workflow here for this?

alexmanrique
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Hi! I love the tutorial, but I have an issue: When I import into painter from blender, add the baked textures in, when I drag the diffuse textures into base color the whole outfit only takes one color- it does not take all colors as in the clo patterns. what have I done wrong?

qhtvzep
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Very nice tutorial! Do you have a video on how you did the stitches like add them on the jacket and zippers?

BossTony
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I'm been strugling with this for ages, but i LOVE this workflow
I have 1 question thought...
In the final video of the series you import the thick obj file to blendsr and apply all the material maps.
But here you're only working and importing the thin version to SP.
Did I miss a step somewhere?

mikebtspropsdesigner
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Hello my friend, I`m loving your tutorials, May I ask you how you separate the internal part of the jacked, you say you separated in a different tile, and I`m have a project here where I also need to export the internal part as a separate uv, but I`m not finding how to do that. Any help would be apreciated

brtmod
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super helpful!

Q tho - how did you split the zipper into segments? For the pants, it's more clear that you just cut up the pattern pieces and don't render the seamline. But zippers are a bit more finnicky

weseeclearly
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Thanks for you videos, love them! I'm trying to follow this 1st part but when I import my file on Substance Painter (file exported from Blender), my error message is:
[Scene 3D] Loading failed,
[Scene 3D] Failed to load 3D scene.
Loading failed.
What am I doing wrong ?

musicofthes
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Hey man, thanks a lot for the series! Following along but I'm running into an issue.
When I apply the normal and the height map for the stitches (the ones that we baked in CLO), the applied maps are super blurry in the viewport and in the renderer. Can't even tell there are stitches, and the fabric structure is not visible at all. I exported 4K from CLO and the Painter res is also set to 4K.
Any ideas what might be wrong? Thanks!

canberkkarakas
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Hey, when importing from CLO-3D to blender my UV's are so scrambled its practically unrecoverable. I have the same export settings and have even tried different free clothing from CLO-Connect and exporting them as OBJ to see. UV maps always scrambled, even if I tidied them up in the UV editor of CLO. Unless there's some CLO UV sauce I'm missing. pls help

ronihalabi