Boost The Difficulty With These 8 Anno 1800 Game Mods!

preview_player
Показать описание
Looking to add some hardcore challenge and difficulty to your Anno 1800 experience? Check out these mods that are going to make you really work for achieving your goals!

00:00 Intro
00:43 Hackner's Maintained Needs
03:02 Revival of Low Tier Goods
04:42 Early Game
08:12 Pets Needs for Lifestyle
09:25 Cattle Need to be Butchered
10:21 Production Works
13:59 Combat Overhaul
17:00 Everyone Hard AI

****************************************************

👍 Don't forget to like and subscribe if you enjoyed the content and to see more content from me in the future!

► If you love what I do and want to support me, please consider checking out the Membership feature for the channel! You get perks and my undying love for supporting me!

► Be sure to follow me on social media and other platforms for more content or just to hang out!

****************************************************

Anno 1800 combines beloved features from 20 years of Anno history. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more.
Рекомендации по теме
Комментарии
Автор

I use all the mods that you showed, the most I use this "Pirate Invasion, Attack waves end Black flag inspired release El Impoluto", it is a quite challenging mod, as it forces you to reinforce your islands and trade routes.

manuhell
Автор

Mods triple the game content wise! Realy happy, that dev embrace them.

vasylzhydun
Автор

Imagine supplying everyone with huskies - noise in the city would be unbearable

SekritJay
Автор

Interesting selection. Thanks for showcasing.

Fallub
Автор

aha! Im so proud to be featured! And very well written summary of it!

ehohackner
Автор

I think lower tier goods phasing out with higher population tiers makes more sense to keep, because you won't upgrade every building in your city now, because of workforce. You'll always need a number of farmers and workers and artisans, and they will still consume their good.

vodkavecz
Автор

Cats and Dogs is such a cute mod. It's always good to use the same resource in multiple ways, not just "Get huskies to build husky sleds, which are not that useful after all..." .

Fish / Sausages for Investors or a wider fish variety... Personally, I don't know. It seems close to existing Restaurant mechanics, when you make your game harder by adding more restaurants and cafes. I think instead of removing Fish from Investor Tier, they could have replaced Fish with Calamari from the New World as something more high-class-ish from the same category. But it's harder to justify the necessity for Work Clothes for Investors.

Dobromyslov
Автор

As an Anno Boomer, I somehow feel that the Hackner's mod might just be the best mod for me. I never liked how higher citizens use more goods than they did when they were one tier lower

BanjoGate
Автор

I love Kurila's stuff, his anno coding skill is very advanced and detailed. And I love his ideas for complexifying things. Im just not a fan of the sandwhich and liquer icons xD. They pop too much from the anno style. anyway, the guy is a beast as he knows advanced coding And modeling.

ehohackner
Автор

HELP🫣...Hey Taka, im up the wall in Campain, Ditchwater is a mess lol, trying to get my head around re-modeling, supply and demand im doing manualy amongst my islands, smith has cut my trade rights with him😂 lvl 45, net current worth 600 million...i bought up most of Smiths shares ! Income 330 - 370k depending on goods sales, im on PS5, only get old world Ditchwater ect and New world la isla... Both Campain and Sandbox, have all add ons ( latest is Steampunk), no DLCs on Console so far....any idea if Ubisoft might do DLCs for Console or is it going to be basic only ??, love your video's, very indepth and useful, any suggestions !

hermitschoice
Автор

Im a massive fan of anno 2070 and 1404 but never really got into 1800 like i think i should of done, are there any mods that might appeal more to someone like me?

mickieg
Автор

So with the Early Game mod enabled if your starting island doesn’t have both Potato and Red Pepper fertility you can’t ever get past farmers?

prestigiousprussian
Автор

Hiow do you get mods to work. I tried to use one. I downloaded it but it didn't work. It was just the mod that put the crowns falls island on the original old world map.

Saxxin
Автор

for the all goods to each tier, do you get more money ?

masteur
Автор

combat overhaul is so bad. especially invisible landmine thing is extremely stupid.

zna-pdjt
Автор

I really prefer the revival of low tier goods, the Hackner mod is uninspired in comparison, no offense to the creator. Might be more challenging though, but just by sheer amount of production chains of the same type. Not my thing. But combining lower tier productions into something new, that's neat. Give me a sandwich.

hundinger