Hermitcraft S10#10: Finishing Touches

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We are STILL working on the Ravager Rush game! This is the episode we get it done. We start off by checking out the new redstone payment system for the Froglight shop. Then we work together to finish off all the small jobs left to do on the project.

#hermitcraft #etho #minecraft
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It's crazy how much more productive Etho is when there isn't decked out on the server

averyredpandy
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53:57 “HOW IS THAT ONLY A SCORE OF 4??” I love Etho getting upset at a scoring system he designed and entirely built himself. Had me rolling

JRaz
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Etho is lowkey a proper indie game developer. Don't get fooled by this being just Minecraft redstone contraptions. He's doing everything a game developer does, exactly like they do it. Even down to ad-hoc solutions, code comments (signs on the redstone with explanations), and the stage fright when it's near to the release date, but you haven't had enough time to test everything properly. I cannot explain how much I enjoy seeing this rendition of the craft that fills me with so much passion. Bravo!

YuriSizov
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Etho's homes throughout the seasons:
Season 7: Decked Out and Hurtin' Hermits
Season 8: Bonemeal Room
Season 9: Decked Out 2
Season 10: Frogger

Jadaj
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28:35 - Etho: "Because the Hermits don't like to read."
30:35 - Etho: "I'm not going to read through this. "

TiikmetIidamm
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The spam frog sounds makes me think there's a little frog factory behind there and when orders come in they all start shouting orders to get the items out ASAP. Love it

Woozah
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8:16 I love the frog sounds – it's like the frog employees are all comminicating the order down the production line 🐸

Lochsley
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Keralis's "I'm worried about you" in chat when Etho kept dying during testing made me wheeze

cineblazer
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I love how despite the datapack on the server, Etho would much rather use the exact item (slime ball, keys). Gotta love the dedication!

ohjearelle
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etho's attention to UX is amazing. He does so many small things that seem comparatively insignificant but put together massively increase the player's ease at navigating and playing the game.

villian
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Ey Etho, something that I think you aren't considering is, what happens if someone dies out of the game, and their spawn point is inside the game? You should add an extra bed to an "exit room" just in case

AlberthRodmen
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Etho's attention to detail is unreal. Literally everything has a contingency to it and is designed to run smoothly and look great.

StuffandThings_
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What I love about Etho is that he doesn't overly edit and jump cut his videos like the new style of content has become. It's always remained authentic, organic, natural. We love these videos Etho! Thank you

thealbatross
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“I’m very bad at making decisions that don’t matter”

We wouldnt be human if we were good at it

-FutureTaken-
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Etho's attention to detail is why I would definitely check out (And likely enjoy) any game he made, regardless of genre. This is the type of stuff that you usually don't pay attention to when done right, but sorely miss when done wrong.

jf_kv_
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Etho associating himself with hostile mobs is a terrifying prospect. I swear this man is on a decades-long villain arc.

StuffandThings_
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"I'm very bad at making decisions that don't matter."
Relatable, Etho. So very relatable. I'm terrible at deciding between minor things.

victornoname
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Etho, one issue with the breakpoints is that a repeater that is locked while powered will stay powered. If the breakpoints are powered at the wrong time, the part of the song would stay powered on, keeping that issue

bennyk
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10:18 Etho doing the "Durh durh" sound effect reminded me of Decked Out. I wonder if Tango's will one day decide to build a 3rd one. Watching Etho play the original Decked Out was honestly some of my favourite YouTube videos of all time, not just from Etho. I'm still honestly impressed at how insanely creative Decked Out was.

sh_dragon
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31:00 you could always use armor stands to display the payment methods and you’d have more control over their placement than the item frames

eddiekr