Unity 3D: How to Layer Post Process Effects Using Multiple Cameras

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Excellent tutorial! For those coming through and want to learn how to do this in newer versions of Unity, I uploaded a tutorial on how to leverage post-processing with camera stacking in URP to solve the exact same problem in this video!!

xrmasiso
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I was going *crazy* over the same thing, specifically with bloom. great catch. wish this was documented - it's kind of a ridiculous workaround for selective bloom. Thank you!

michaelybecker
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this tutorial feels like a conversation

lorenzoiaccarini
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Wow dude this worked out for me today! I needed it for contrast and saturation, so I set the specific camera settings high, then lowered the same settings on the default camera and it worked! It is so stupid tho hahahah

pandaengine
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I wanted to use multiple volumes for different layers and this didn't help but I really had fun with your video

MohamadSadeghHadi
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Bro thank you I am making a time stop and everything was good until I noticed the gun was also affected by the gray scale, you saved me!

mrstarfish
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Oh man this is so old. I hope you're still around. I like the idea of game dev and also doing video game reviews. Anyway ... Thanks for this video.

ivancarranza
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Thanks a lot :D it's exactly what I needed for my project!

csDeRo
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nice video. great help. We need more of these kind of videos

misteryoake
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Cool! Thank you for sharing! I would never found this out by myself :)

yerzhankozhekov
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What is in the post processing behaviour script

yushajeena
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in 2d, those objects are rendered above all other objects, is there a fix?

InfiniteD
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doesn't help me with non-bloom post process effects, but interesting work around, thanks for sharing this "one weird trick" (:

DrewVanCamp
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Thank you man, you helped me understand what was the problem in my scene :) gg

LorenzoValente
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how to do this in the urp post-processing?
somebody help pls

MughilKarthikeyan
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Very nice video! I really like how you explain things.


Would you do a tutorial in future that would cover Blender Low poly -> Zbrush High Poly -> Properly Baked maps -> Substance Painter? Or another In Depth study?

Anonymous_User
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I subscribed, only because you did that joke, with come back next time and continued XD

SytheluxRikd
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Awesome man! What happens if you just turn bloom off on the main camera's new post processing profile?

dinunity
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Thank you for the video! Is it possible to mix more than 2 camera? Whenever i try to have a 3rd one render a different post processing effect, it just doesnt show in the game view no matter what I do. Anyone experiencing this?

Demigodisho
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i legit thought the video was .5 faster lol

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