Car Manufacture 3 - Jacking the Price Up To Max??? Watch What Happens! (Production Line, Factory)

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Ever want to start a car factory empire, with 60 different models of cars? Lets Play Car Manufacture!

A huge thank you to the developer for providing me with a game key!

Release Date: 1 August 2024

Babbel: Learn a new language! (I've been using the Babbel app for years and bought a lifetime subscription)

⭐Epic Games Creator Code: KATHERINEOFSKY

Check out these other fun series:

Copyright © 2024 KatherineOfSky. All rights reserved.

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About Car Manufacture:
Car Manufacture is a game about building and managing a car factory in the early 20th century. With nothing but a few thousand dollars, you will have the opportunity to build and develop your own factory, designing every aspect of its operation. Start by constructing buildings and organizing the first production line. Hire employees and train them to ensure their skill levels are high. Plan the optimal production process and start making money. You will need it to develop technology and research each of the sixty car models available in the game. Carefully build your brand’s reputation and become a master of promotion and sales, where popularity plays a key role. Always stay one step ahead of the competition.

Features
Create a unique car factory in seven different cities.
Build and optimize assembly lines for effective production.
Manage and train several types of stats-driven employees.
Promote products and set prices strategically.
Improve your factory by unlocking new objects and machines.
Explore innovative technologies and research new car models.
Increase your factory’s popularity to draw more clients.
Take part in the challenges to test your knowledge and practical skills.

The beginning of the 20th century brought new opportunities. Demonstrate the qualities of an excellent leader as you become the head of the car factory. Choose one of the seven available cities. The future of the automotive industry is in your hands.

Discover the capabilities of the production line that revolutionized automotive history by reducing production costs and speeding up car assembly. Start with individual stations, then group them together and divide tasks accordingly. Learn how to optimize the entire process and ensure a regular supply of parts. And yes, there are robots available. Who knows, maybe in the future you will become a completely independent plant that produces even the smallest screw.

The Research department is essential in the factory for discovering new car projects. Currently, the game features nearly 60 different vehicles. Discovering each new project will require increasing amounts of experience and time. Acquire new technologies to build advanced devices that support and accelerate the work of scientists.

Behind every car you create are people, with varying levels of experience. It is your responsibility to ensure the factory operates at full capacity. Manage and train your employees, assigning tasks according to their skills. Keep them satisfied and well-rested to ensure efficient work. However, remember that well-trained employees demand higher wages.

Experiment with game mechanics. Some of them require multiple attempts to work optimally. Your factory can be a highly complex system, but simply observing it can be a very relaxing experience. As you gain experience, you can take on various challenges and test your skills in short missions. Some are tricky and require creativity to earn a large number of stars. Share your impressions on our Discord server.

#CarManufacture
#KatherineOfSky
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Комментарии
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Your transporters seem to blocked by the assembly line right by the door to the train, You may want to move the door or something. They're currently carrying everything all around the outside of the building.

Reaverblade
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@KatherineOfSky Last tip! I've noticed that if you block the opposite side of a conveyor line, workers will walk through the station to set parts. Also, when you set a station, there is a 2 block (Mini-blocks, not the full square) line of 'affect' from the station that it considers its' area. When they're overlapping, the game probably gets confused about which area is claimed by which station.

Vacuusimago
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32:45 - I'm just sacking all my mechanics now and placing robots.
with max assembly line stations (20) you can have each assembly do just 1 thing... Then I put 2 robots on every station, or 3/4 robots when it needs to do something "heavy" (body frame is up to 6 weight, so hopper only holds 1), or 3/4 robots when it has to do many jobs at once (like fenders).
The diesel generators are great at this point, as they are $2000 each and generate 200 power.... My factory uses about 2500 power now, which costs a LOT of money from the city (hover over the power icon in the bottom right corner)

SuperAd
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I think you can tell the quality of a car by how wonky it's parked

greenleaf
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I wonder if employees having low motivation (like after training to upgrade skills but not getting a pay raise) causes bad outcomes like low quality in cars or lower probability of closing a sale.

soupwizard
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I love your Videos on this game! Not only is your voice Pleasant to listen to, the way you show how to play the game is amazing! Thank You for all you are doing. I would like to see what a Salesmen would be like at Lvl. 10 if they are selling every car or is it just a rng thing for sales. I want more content Please! 😊💙

CobaltDaleGaming
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Hi!
Pricing: An easy way to ball park a sale price (irl) for most things (not electronics), is materials x4. materials + labor + overhead + profit, which tend to be roughly equivalent. 25% profit sounds high, but there are always cost over-runs, accidents/damages, and other such that are difficult to predict and account for and result in direct losses from profit.

goose
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oh also make more doors on the back of the building next to the train ;)

SadShadow
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Supergood gameplay! Rise the prices! 😉👍🏻

thebenki
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@KatherineOfSky Have you tried upping the amount of parts kept in any one storage? I typically have at least x6 of parts for each station, as it then makes the logistics people carry as much as they can and saves on trips.

Vacuusimago
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I think the technology should reflect the time period. I won’t be getting this game, but I will watch.

nyiqrlp
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When you were placing bushes, the tool tip said use Z X to rotate, so this might work on rotating robots as well?

pIotney
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How about completely rearranging the assembly line in the new building when you purchase the expansion.

nyiqrlp
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would be nice to have a "training school "that you can unlock and have x lvl of training done for your ppl in maby 1 2 buildings, but start doing it manually

SadShadow
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for the robots it matters what X your hovering your mouse on when building ;)

SadShadow
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Did the higher level training object affect happiness?

nyiqrlp
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In about 10 hours in, and i'm playing a slide-show simulator (3-5fps)
Training my sales team to lvl 10+ (they're at lvl 30 now), they sell everything at 400% almost everytime. They work fine, no issues with them going to customers (as soon as the customer is waiting to buy, they'll come over and sell)

With 15 assembly lines (6 with the max 20x assembly stations and all with 2-4 advanced robots), cars are being cranked out like crazy - limiting factor is the logistics to load the robots... But the fps has dropped to 3fps.... 100 workers (max workers) isn't helping either.

ALL my research is done, fun little game but it needs more work. Hopefully the dev's aren't done yet

SuperAd
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Just subscribed keep up the good work 😝

decoy
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The training does seem click heavy. But I do like the different training objects for variety, not the same of every object. It’s why I think your research area sucks with too many of one machine.

nyiqrlp
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i feel like, game need balance prices. you made price max at tier 8 without full research

emredie