Age of Wonders 4: The 7 NOOB MISTAKES Everyone is Making!

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Welcome back to another Age of Wonders 4 quick tips tutorial video. In this guide I'm talking about the common pitfalls and mistakes it's easy to fall into during an Age of Wonders 4 campaign. From failing to collect magic materials, to understanding how the AI decides whether they'll tolerate you or not, to the role of hero items and selling those in the crypt, to leveraging grievances. I'll teach you how grievances and diplomacy work in age of wonders 4, and how you can game the system to get the desired outcome. Finally, we'll discuss how to plan ahead for victory using a case study of the expansion victory in aow4, before a quick note on the pitfalls of mana, imperium and gold upkeep. Thanks for watching! #ageofwonders4 #gaming #strategy #tutorial #tips #guide

Content:
0:00 - Age of Wonders 4 Tutorial
0:05 - 1. Ignoring Magic Materials
2:11 - 2. Understanding WHO you're up against & why they hate you
4:02 - 3. Hero Loot & The Crypt
5:05 - 4. How to deal with GRIEVANCES
7:21 - 5. Failing to plan ahead for VICTORY
8:17 - 6. Wrong TERRITORIES
9:00 - 7. Defeat via UPKEEP
9:25 - Summary

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Don't know if you will see this Jumbo, but I just realized something very useful: the special province upgrades that are unlocked by culture or tomes, like the Mob Camp from the Horde Tome, not only count as a forester or a mine or whatever, but can also be built where those province upgrade couldn't normally be built, meaning if your city is lacking that tile in it's domain, you can use those special structures to force the boost.

Smithers
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Just a thing I noticed, we dont need to build a crypt nor a prison in order to be able to sell heroes. Those buildings just give us bonus resources for keeping those heroes in the prison/crypt

mairguimaraes
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I really like popping out an additional *2* scouts immediately at the start of the game. It's so easy to zip around, collecting as many magic materials as possible, while also getting a lay of the land so you can formulate your plan

AiRDaN
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One other tip worth noting: Outpost territory counts for gaining access to magic materials and the province bonuses of wonders. If you're at your city limit, you can just plop one down by a cleared magic material or cleared wonder to start getting the bonuses for it as soon as the outpost completes. Outpost territory also counts as friendly for healing, so you can even drop one down just to have a fast healing zone outside your territory. With the first materium empire skill, it only takes a single turn to set an outpost up.

Mechalibur
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7:26 You NEED to build cities. It's great to hear you saying this, as it was my biggest mistake as a noob. I'm just very surprised you said that on the section of planning ahead and where to place them, but you failed to mention the usage of the economic map mode to make better decisions in that regard and not end up with a second city that can't build a farm until it does 4 hops because you tunnel-visioned into securing that ancient wonder or whatever, not realizing the terrain modifiers.

Mebsuta
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Won my first game, the tutorial realm, as Sauron the Dark One and had him Ascend to my Pantheon. Won a Turn 40 victory in Valley of Wonders as Human Constructors who turned Angelic. My leader also Ascended and joined Yaka who i defeated in battle. Having a blast.

amethystwyvern
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My biggest tip to new players? Never stop making units. Its turn 25 and you're feeling good about your two stacks? well the AI has 8. Dont question it, they simply do.

waffleswafflson
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1:46 it's curious how you understand that each set of materials is themed, but you didn't mention that they're tailored towards the victory conditions. I mean; they're color-coded the same as them. It's a nice mid-game incentive to think that you're working towards your wincon by acquiring the relevant mats for the one you want. Or have you push one or the other depending on what mats you can secure.

Mebsuta
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If you suck at this game, start a custom with only 2 members and dial the advanced choices down (not passive though) you'll start to form you style and get an understanding naturally each playthrough, thats how I'm learning.

ombra
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I would just like to add: to repair an province improvement that has been pillaged, just left click on it. It costs some gold and takes 3 turns. This process is not tied to the cities production que. Also: you can change what improvement is in a given province. Just click on it then click on the swirly arrow icon in the box that pops up. If any other improvements are appropriate for that province, they will appear in the drop down menu that opens. Then, it just takes gold & time.

I didn't figure any of this out until 60 turns into my 2nd game....

That said - I am loving this game!. I especially like that unlike similar games, you don't have to worry about retro fitting existing units. So, so much. I also like that there is a great deal of malleability through unit and race enchantments throughout the game - even if you have preferred leader/race combo - it can play out very differently depending on the realm you're in, your start location, your goals.... Endless variety. Loads of fun.

Thyrwyn
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Thanks for all these videos. Won my first game last night via Magic Victory or whatever it's called, and it was after a few losses about half way through due to just being unable to expand, build, or do anything in any amount of time. I had a tiny army and one loss crippled me to death. I had poor upkeep and such. That said, building my final item to trigger the 15 turns till I win thing where every single thing on the map immediately went "KILL THE RATS" was terrifying... luckily I was on easy and despite them all hating me... well they never attacked. The spawning Invaders were the only thing I had to deal with and I had such and advanced army by then that they didn't stand a chance.

I can't stress how dangerous Death by Upkeep, as you put it, has been. My first few games all fell into the same problem. I never had gold, magic, or Imperium. I may have had 1, but not the other 2. I dunno if it's just me, but if I had to make any suggestions on what to look at for your first game, try focusing on the... I will fail to remember the name. Builder? Architect? Affinity. Orange kite looking shape, focuses on your infrastructure. Will give you a good intro in how to get to boosted, how to build etc... This may just be a personal thing though of course. It works for me, I still struggle with the others.

AnimatronicBadgerlord
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Here’s a tip, there is no limit to summoned units…in tactical battles. Any skill, spell, item, or ability that adds a unit can be amazingly broken by giving you free and expendable units over the 18 unit cap for armies you bring.

mrbigglezworth
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It felt good finding out that you can use imperium to expand your sectors in the city because my first few games I didn’t know that.

aries
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If you built the wrong tile improvements and don't have a boost, you can select your tile improvements and switch them to a different type. It's completely free, and always takes three turns. If you plan ahead, you can always have enough 2-3 farms/foresters/quarries for unlocks and boost, despite not having enough tiles to have all those buildings at the same time.

Also useful for switching your economy off of food and onto mana/research/gold once your city is at a comfortable size.

You can delete Guild improvements. Select city, gear, menu, buildings. You can delete anything you don't want. Buildings cost no upkeep, so guild buildings are the only ones worth deleting.

rdp
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A few map generation tips:

Low threat plus emerging infestations trait is a good synergy for a better early game that will still throw big monsters at you later.

Far distance really spreads out factions (with 6+ this creates a giant map).

It feels like the ai has a better time with maps that use deserts etc. instead of water. I haven't really seen them use ships yet (which is prob good since the auto resolve loves killing ship stacks that dominate in manual battle).

maru-zee
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It is worth noting that the boost serves as a discount on purchasing the structure. So the province improvements which provide the boost should be selected BEFORE the structure finishes building so you are refunded the discount. Better would be to have the structure boosted before starting its construction in the first place so the cost is reduced immediately when you start production.

Alex-tcse
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I've found all your AOW4 guides helpful, but this one particularly so. Exploring the more obscure mechanics. Well done! 🎉

daneanker
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Loving the AOW4 content - good job. I know you touched on the expansion victory, but a video surrounding the victories and tips for each would be good, if you haven't done something like that already.

elastichedgehog
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i was mainly intrested in the failing to plan ahead, i usually have to switch what type of victory i have to go for since things around me changed

leflyxdvd
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I want to add a good trick that my 14 year old nephew immediately noticed. As you gain items and sell remains you will inevitably gain lots of default mounts and low tier goodies. You can sell those to other players. If they don't hate you, they will pay good money or mana for it. Or you can just gift it for relation boost. So you don't only get the minimal amount of gold from selling remains. You can make a fortune with those. It's almost always better than letting the dead heroes sit in crypt and maybe gain some knowledge from them once you build graveyard.

ddenozor