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More experiments computing PI using Unity physics with colliding blocks (3Blue1Brown way)
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I continue my experiments computing number Pi the 3Blue1Brown way with colliding blocks using bare-bones Unity game engine's physics and make it work with a mass ratio of 1 000 000, which produces a correct value of Pi with a precision of 3 decimal digits. Will I be able to achieve better precision? - Subscribe not to miss the answer:)
This video is the third part of my quest in computing number Pi with two colliding blocks and Unity physics. Watch the previous parts:
0:00 - Overview
0:33 - Visual Adjustments
0:48 - No Freeze Rotation
2:03 - Freeze big block rotation
2:15 - Freeze small block rotation
2:30 - Freeze rotation of both blocks
2:49 - Tinker with Fixed Timestep and Velocity/Position Iterations
3:27 - Trying 100 000 kg
3:44 - Fixing Velocity Threshold
4:13 - Trying 1 000 000 kg
4:47 - Trying 10 000 000 kg
6:07 - Outro
Video by NASA-Imagery from Pixabay:
This video is the third part of my quest in computing number Pi with two colliding blocks and Unity physics. Watch the previous parts:
0:00 - Overview
0:33 - Visual Adjustments
0:48 - No Freeze Rotation
2:03 - Freeze big block rotation
2:15 - Freeze small block rotation
2:30 - Freeze rotation of both blocks
2:49 - Tinker with Fixed Timestep and Velocity/Position Iterations
3:27 - Trying 100 000 kg
3:44 - Fixing Velocity Threshold
4:13 - Trying 1 000 000 kg
4:47 - Trying 10 000 000 kg
6:07 - Outro
Video by NASA-Imagery from Pixabay:
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