Vector math is EASY when you SEE it with Blender and Geometry Nodes

preview_player
Показать описание


00:00 - How to Think About Vectors
02:06 - Adding and Subtracting Vectors
07:15 - Scaling Vectors
13:30 - Rotating Vectors
17:24 - The Dot Product
19:53 - The Cross Product
21:34 - Vector Distance
22:05 - Projecting Vectors
22:44 - Reflecting and Refracting Vectors
23:51 - Vector Faceforward
24:32 - Mixing Vectors
25:35 - Points to Remember

"WHERE SHOULD I START LEARNING BLENDER?"

"I WANT MORE CG COOKIE IN MY LIFE!"
Got it. Here's where you can reach us!

Want Blender news in your mailbox?

#CGCookie #blendertutorial #b3d
Рекомендации по теме
Комментарии
Автор

I feel like I came back to this video every month. Every time I am having a problem in geometry nodes I watch this video and find a solution. Thank you so much!

xico
Автор

I've been looking for this specific type of reference for some time. Most tutorials only show how the math or node works, not practical examples. Saved for later reference! Great job.

Xaqaria
Автор

this is great for anyone who wants to mess around in geometry nodes and helps to visualize what the math nodes are doing. Especially when you follow tutorials so you know what is really happening behind the scenes

cherico
Автор

You really succeeded in simplifying things to really make things click and I keep coming back to this video whenever I'm trying to figure something out. Thank you so much for making this!

condopony
Автор

That Mario/Boo dot product explanation at 17:24 was just perfect! Thank you!

sidekickrida
Автор

This is probably the single most helpful video I have ever watched on youtube

christiansanchez
Автор

This video is awesome! Thanks for dummyin down for my math adverse brain!

But even more awesome? Your UV Unwrapped walls and real life cgcookie courses trinkets in the back. Love them!

nathitappan
Автор

This is so well explained. I can finally understand what I am looking at in Shader Nodes and Geometry Nodes. I was researching on how to do a parallax effect in shader nodes and they were using all these vector math with incoming ray but I couldn't wrap my head around it. Now I can... try, at least...

Keilnoth
Автор

Wow really great explanation. I think of myself as someone who generally 'gets math' and I still learned a ton from this video. Great explanations and I love the fun examples with Mario/Boo etc.

moharmon
Автор

Was looking for this exact information over the past two days. You've made my blender journey so much easier once again. Thanks a lot! Fantastic explanations!

velvetfeather
Автор

Must say this was exceptionally useful. Helped me understand things I have struggled with for a long time. Thank you!

CravenLovelace
Автор

This is actually really cool and well made, thanks for doing this!

slovakthrowback
Автор

Super cool vid! Please do more similar ones. Technical things in the simple words🔥

HARDstoned
Автор

This was such a valuable lesson! I'll never forget "aCross Product", being perpendicular/across to the plane created by the other two vectors. Amazing video! As a challenge I recreated the custom Mesh Arrow node group and am playing with the concepts now. Thanks for your hard work to teach this!

TiFiDesign
Автор

One video to rule them all. Thank you. Masterclass for vectors.

activemotionpictures
Автор

Great job, I will need to keep watching this over until it really starts to sink in

voyageruk
Автор

really great material. Having worked with teaching vector math at university level, I think you are really on to something here. Well done.

freeThinker
Автор

Yes yes yes! Exactly the kind of resoource I've been looking for, for quite some time. I'd really enjoy a continuation introducing intermediate concepts and examples. Thank you!

JoacimSvedlund
Автор

Great explanation, make all easier to understand. Thanks!

beinaidoPichaido
Автор

Oh the POWER of visual arrows!! Thank you so much for this!

DavidGillemo