Now on Github! Code & Physics Walkthrough | Programming Projects 2.3

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I've programmed a physics-based modular vehicle system for the game that I'm working on, and today I'm putting it on GitHub! I simulate realistic forces to make fighter jets fly and rockets launch, all using the Unity game engine. Feel free to use it for your own projects according to the MIT license. I'd very much appreciate if you linked to the repository as well as kept the comments within which I give credit to other people who have helped me write different pieces of code. The repo is not a finished project and will be updated.

"Hmmm" -me, always

▷Some other game development channels that you should check out

▷All music is from the YouTube audio library

▷What I use to make my games
Game engine: Unity 2019.2.8f1
IDE: Visual Studio 2019
3D models: Blender

▷My LOD planet series (also knows as Programming Projects 1.x)
Level Of Detail Planets in Unity #1 | Quadtrees and basics
LOD Planets in Unity #2 | Culling and Performance
LOD Planets in Unity #3 | Edge Fans
LOD Planets in Unity #4 | Terrain and Normals
Complete playlist:

Sorry if this video isn't as entertaining as my other ones :/. More interesting stuff is coming soon!

#unity #aerospace #gamedev
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Thank you for watching! If you notice something that I got wrong about the physics (which is very likely), please leave a comment.

simonholmqvist
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How are you *this* underrated? Your LOD system really helped me as well as your physics stuff (since i plan to build up a space related game).

animationspace
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Thank you so much. I understand you may have been new to this when you made the video. Here's what is positive to me: You delve into the codestructure. As someone who has never done codestructure and abstract classes before this is really usefull. It helps me a lot in understanding how this can be of use to me (and when not).

DerAua
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How do you properly import the asset into unity and set it up?

uhaveaids