How to fix artifacts in Blender

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This is one of the most useful tutorial ever seen until now. You speak clearly, not too fast, not too slow. There are many Blender's tutorial with guys that speak at not human speed in order to make the video shorter, but then is impossible to follow. Great Job.

davga
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Probably the best video on fixing Artifacts in Blender. Thanks, Josh.

ProfessorOfHow
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holy cow that "J" trick in vertices I didn't know about. THANK YOU MAAAN

paolodinooddone
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Much better solutions than the re-topoligizing I've seen elsewhere.

trelligan
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This video was an absolute gem! I had a boolean problem exactly demonstrated in this tips vid and it has solved my problem! This is definitely one of the best problem solving tutorials I have come across. Brilliant work Josh!

ChristianChessell
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sometimes it is enough to uncheck "loop slide" in the bevel settings

jorgenjansson
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what a simple way to address major rendering issues, excellent content, thanks

nimroutrandomness
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Josh that was excellent. Thnx mate. One thing I realise with your channel is that you tend to explain the more practical and technical stuff and other Blender Youtubers tend to focus more on finer points; if you get what I mean. And that's what I love about you.

Beginners tend to grasp finer points quite easy like "how to model this", "how to render this", "how to texture paint this" but they tend to get stuck with technical stuff no one really tells them about like artifacts, bad topology(they don't know why they must practice having quad faces instead of Tri and N-Gons) and the different workflows they can combine to be a professional modeller(non-destructive and destructive) and what type of situations to use them and etcetera. Keep going like this and you'll help beginners be a really good modeller(I see you focus more on modelling but that's another thing I like about you- I'm perfectly fine in other parts like textures, using nodes, render and all that stuff but need to move my modelling skills up a notch).

legendaryphoenix
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It feels so rewarding watching this again after playing around with Blender, when I started I didn't know that much about topology, specially after coming from a more "precise" software such as Solidworks, trying to make cuts/holes with exact shapes on blender was so infuriating at first; but now I finally understood what you were talking about here, thanks so much for the video

Leonscott
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Best 102 video ever for new 3D printer users trying trying design! All the issues with tinkering with other peoples designs are covered here. The video is like 14 min cheat cheat on using Blender :)

I have made multiple designs in Blender and successfully printed objects. This video would have saved me hours of research and design struggles in learning. Thank you so much! Hope everyone finds this one.

bryanpivik
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Love the quick key mention for a quick review of the wireframe.

rnyt
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Excellent video. It is nice to see someone show practical ways to fix these kinds of issues other than "make the bevels smaller", or "apply all of the modifiers and then fix the resultant mesh".

frugal
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"The most important thing is UNDERSTANDING WHY" was all I needed to hear to be a subscriber :)

stevenrogersfineart
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1. loop cuts
2. weighted modifier
3. weld modifier (place above weighted mod)

koryaiine
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A good thing to remember, and what took me ages to understand, is that every boolean cut needs an edge to connect to. You can't have a cut in a face without anything to support it. Blender is absolutely terrible at connecting it automatically, sadly (why does it always pick the furthest vertex on a circle?), so we gotta make more geometry as support.
Btw, dice in Hops is gold for this purpose. It doesn't care about ngons.

espenstoro
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Thank You Josh. Fantastic tutorial. I really like that you consider various scenarios, where resizing bevels or moving cutters around is not an option. There are a lot of tutorials out there that do not 'branch out' like this and I find your approach much more helpful.

blazejpopowicz
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I watched 2 of your videos and I learnt much more things from them than I learnt from whole man

Omar_Dorrah
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Flashbacks to my many years with LightWave (a program that's less forgiving than Blender).

Returning to this video reminded my of just how nicely explained this problem and solution is here. Bravo.

Nebulous
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I always do the cleaning job by planning topology before making holes and extrusions since I mainly work with control loops and sub-d surfaces. I was told that boolean is a dirty way of modelling and you do it dirty then you get dirty results. However, my next project will have very little reusable assets so I need to be quick, then boolean is my choice. Your video really helps me a lot. Another thing I really appreciate is that I watched a lot tutorials, people just tell you to do so instead of telling you why you should do so or why you should not do other ways. I love how you make comparisons and show the way software works making me full understand how I can eliminate my problem in my future work. So bro, thank you so much.

chlbrn
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You're a life saver and the only one giving the real solution here. All the others started shooting up 3rd party plugins and add-ons and what not. One idiot even suggested Boolean Shader, I mean... I want my geometry there buddy!!? So yeah, thank you so much!

AJ-mwnb