New Weapon Mastery | 2024 Player's Handbook | D&D

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Sounds like BG3's special attacks for each weapon type, but now it's per turn. Which sounds great because the per rest limit in BG3 makes me barely use them.

iruns
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That's great! What about Armor Mastery? Give me a reason to use Padded Armor or Spiked vs Scale vs Breastplate.

xiongray
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What I like about this is that it gives more reason to use certain weapons over just having a bigger dice on damage. I know that for some people the argument will be that the weapons are all clearly different in scope and flavor, and as a DM I totally get that, but my PLAYERS do not come from heavy TTRPG backgrounds and for most of them a sense of progress is "Does it have more dice? Do more damage?" So I like how this gives an intuitive character to each weapon.

karsonkammerzell
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Seeing a lot of misunderstanding around Nick: the writeup on DnD Beyond right now specifically says that Nick does not let you get three attacks. From the site--"Keep in mind that this doesn’t mean you can make a third attack as a Bonus Action, as the Light property specifies you only get one extra attack. But, while it may not pump your damage, this frees up your Bonus Action to use class/species abilities, such as the Rogue’s Cunning Action, while still getting an additional attack in."

sisyphusmyths
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Was kinda hoping to see a revised list of which weapon got which Mastery, and the how each Mastery was reworked. But just a brief overview is fine for those that didnt follow the UA

KillerKam
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Sap is good for Barbarians to counteract the advantage enemies have when they reckless attack.

adaggie
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FINALLY WHIPS MIGHT BE USEFUL 😂 I can finally live out my Trevor Belmont/Ivy/Indiana Jones character RP.

rkrom
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Weapon swapping confirmed intended mechanic!

EdibleFriend
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Its crazy how many people in the comments seem to hate this 💀 I think its so much more flavorful and narrative for the game, absolutely brilliant!

Acrozm
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graze sounds like it is gonna be a source of so much arguments at the table when combined with magical weapons that do extra stuff

seldomseen
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2nd Edition Dart/Dagger Fighter is back on the menu, boyz.

mikesstuff
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It seems like the design is to build out martial characters as low resource cost sustained damage dealers. Spellcasters get a lot more burst options while martials are mostly going to be dishing out the most consistent damage round after round. We will have to see if they manage to pull it off, but I think the design philosophy is sound.

beastslayer
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Weapon mastery finally brings back the tactical crunch WotC dropped from 5e when moving on from 4th. Pushing and repositioning enemies with an attack? Oh hell yes.

BlackShardStudio
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At 02:03 this information is conflicting with the description of weapon masteries blog post on D&D Beyond. Where Todd comments that you can still use your bonus action to make a third attack, with Jermey agreeing. While the blog post mentions it specifically doesn’t allow you to make a third attack. Can this please be clarified?

korenthaus
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Love that they added pistols and muskets to the weapon list, I would have loved to have seen the double bladed scimitar added too, but maybe we’ll get that in a future source book.

roninhare
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I've playtested this and it's flipping brilliant. Nick is jaw-droppingly good on a rogue.

AwesomeWookiee
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This all sounds really great! More tactical (and teamwork) options without a negative impact on game speed.

dandmadeeasy
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I can’t wait to see the shortsword dagger dual wielding

Xavaren_
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Well, this is why dnd keeps improving ttrpgs.

I'm in with this new iteration of the game. Waaaay better than 2014

Judas_Iscariote
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I really like the diversity added by the weapon masteries. It really does a lot in terms of making the choice of weapon matter.

However I have one nitpick. The way you can get multiple masteries for different weapons and being able to combo these weapons is neat, however I kind of miss the fantasy to train and become exceptionally good with one kind of weapon instead of being moderately skilled with multiple kinds of weapon. I would like a system where a weapon can have a few available masteries you can choose from and when you get another mastery, you can choose to get one from a new type of weopon or get a second mastery for your old weapon.

shoopdawhoop