13 Things You're Doing Wrong Elite Dangerous (Plotting, Pips, Power, Combat, 3rd Party, Power Play)

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In this Elite Dangerous video EDTutorials by Exigeous looks at the 13 Things You're Doing Wrong in Elite Dangerous, Probably! We look at things such as Plotting, Pips, Power, Combat, 3rd Party and Power Play along with a number of other Elite Dangerous concepts you're possibly getting wrong.

00:00 Intro
00:28 1 - Plotting Through Scoopable Stars
01:24 2 - Filter the NAV Panel
01:57 3 - "Honking" the Discovery Scanner
02:33 4 - Shopping in Li-Yong Rui Space
03:23 5 - Active PiP Management
04:21 6 - Power Management
05:04 7 - Subtargetting Modules During Combat
05:49 8 - Gathering Engineering Materials
06:47 9 - Using Bookmarks Efficiently
07:39 10 - 3rd Party Utilities
08:26 11 - Getting Unstuck
09:25 12 - Pledging to Power Play
10:07 13 - Unlocking the Guardian FSD Booster
11:02 Conclusion

▶️References
Quickies with Exigeous: Fuel Scooping for Beginners

▶️Power Priorities Explained

▶️The Fastest Way to Gather ANY Engineering Material

▶️The Top 15 Third Party Tools You Should Be Using

▶️Earning Merits for Power Play Modules

▶️Unlocking the Guardian FSD Booster

▶️50 Facts about Elite Dangerous

▶️50 MORE Facts about Elite Dangerous

🎼Music
Artist: Miguel Johnson
Track: Odyssey

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Heh, I had no need of the filter in the nav panel..until effing carriers were released. Now I use it all the time... to deselect carriers.

LordRenegrade
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One thing I’d like to add is that getting your thrusters destroyed is not the end. Most CMDRs don’t realize that under the functions tab on the right panel there is an option called ‘reboot and repair’. This temporarily disables all of your ship’s functions, but can repair essential modules by cannibalizing parts from less essential ones. This situation shouldn’t happen too often, but in case it happens to you, just know that you don’t need to self-destruction get back to a station.

seapickles
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Some great tips there - the only one I’d add is to bind night vision to a key so you can quickly turn it on in combat - it’s a game-changer to be able to actually see your target in the dark 😂

SuperJCBDigger
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Tip that most CMDRs desperately need: *Fly towards your attackers unless you can outrun them.* Instead of presenting our thrusters on a silver platter to that ganker, keep facing and boosting passed them until our high-wake is charged.

heHorror
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Really hope you enjoy this one and that you'll share your favorite tips that I didn't have in the video. How many were you doing _wrong_ ? How many had you not seen before?

Exigeous
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Another great to-the-point video. When approaching a signal source or station and realize you are "over-speeding", try deselecting the target then re-selecting it to slow you down.

darkzide
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I'm a Fuel Rat, and I don't filter the map in most cases. Because gotta be fast :p

meoka
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A tip for you: turn drive assist off in the SRV. Drive assist slows the SRV down and fights against any in air maneuvers you want to make, which makes it hard to recover from getting turned around by a bump that launches you into mid air.

cmdrjontomasson
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In addition to the FSD Booster, It didn't take me too long to fully engineer my FSD. Grade 5 increased range and Mass Manager. My Diamondback Explorer will jump 61 ly and it's not stripped down.

andrewpena
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i love it when you make videos like this, it is realy convinient for helping the new players out there, or just showing someone how to do something

pandafoz
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Awesome video as always, Exigeous!

...

Probably.

Stevenzao
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"And I hope you will teach me something I'm doing wrong" - 4:50 FRAM shift drive :P

CMDRElfener
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Tip: Joystick or gamepad players on PC should still enable the mouse widget in control options as a handy central HUD dot to point at locations in supercruise or lining up the mail slot, etc.

sphinxk
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4:54 'Fram Shift Drive'

They've come along way from air filters.

AndrewJoyceCA
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i don't know how useful this is for FA on pilots, but i find cargo scoop boosting very helpful in FA off. A lot of times, you just need to change the vector of your ship quickly without overtaking your opponent. I learned this watching some PVP'ers do it.

When you boost, you get a sudden burst of power to your main thrusters. When you hold a directional thruster during the boost, a majority of that power goes thru the held directional thruster. Combining that with the cargo scoop's ability to limit your ship's overall speed, you can use it to quickly change your vector without overtaking. You boost, and open the cargo scope directly after the boost. Then you can change your vector by holding down the desired directional thrusters. You can also adjust when you open the scoop to limit your speed as your ship is accelerating to its maximum boost speed. It's pretty useful when you're in a haz-rez, and you want to use asteroids for cover by weaving in and out of asteroids, or boosting to catch up with an enemy that's currently trying to low/high wake out, and you don't want to suddenly pass them.

Takes a bit of practice to use effectively in combat, but i found it very helpful. Probably doesn't fit in these basic tips

PlasmoX
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My “I didn’t know you could do that” was to select what you wanted to see on the nav panel. Amazing stuff to be to clear out the 150 carriers so I can see the port I want to go to.

SGT_Cruel_NA
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Woah woah.... you can rename bookmarks???? How didn't I notice this sooner! X)
Thanks as always.

jgomezmoreu
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Your FSD should always be a high power priority. If you need to run away from a fight, the boot-up time can get you killed.

draeath
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You can skip the last 40ls of every journey using Supercruise Assist by accelerating to full until the ETA is 3 seconds, then throttling back to the blue to re-engage for the rest of the very short trip

thenet
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Carriers need a submenu, where they're listed on the nav panel as 'X Carriers' for each body and selecting it brings up the list of the specific carriers there. It's clear enough where carriers are without cluttering the nav panel.