[Blender3D] [2.9.3] An introduction to texturing and uv mapping in Blender3D

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►Lesson Description: In this lesson I talk about using blender3D to add a texture material as well as to perform uv unwrapping of a simple cube.

0:00 Introduction and Navigation reminders
0:50 Shading Tab and modifying base color
1:30 Downloading a cube image
2:08 Adding a material node
2:40 Downloading a wood texture
3:40 High level idea of uv mapping
4:30 uv editing tab and selecting geometry
5:10 moving geometry in uv editing tab
6:00 rotation of geometry
6:26 Selecting vertices, edges, and faces
6:56 Warning on distortion
7:48 Aligning texture coordinates on uv map
9:00 Cleaning up our edges
9:22 Example of texture stretching
9:50 exporting .obj geometry file
10:22 examining material file and texture coordinates
11:30 Default objects are already unwrapped
11:55 clearing seams
12:16 adding seams to our scene
12:46 uv unwrap
13:50 unwrap
14:16 adding a material
15:00 Careful with scaling to avoid distortion
16:00 Different uv mapping projections

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Hi Mike, Thanks for your great content. I love them.
Suggestion for a new tutorial series: building Blender as the "bpy" Python module and then using it in a Python script to import/modify mesh/change uv/...

- Note that there are two ways of using Blender in script: (1) passing a python script to Blender app as an argument, (2) Running a stand-alone Python scripts which solely import bpy to use Blender functionalities. I'm more into the latter.

emadpres