Is Unity Dead? ... Now What? | Keeper Devlog

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Unity be making some dumb decisions.

(Next Program)
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This video is sponsored by me
Edit: I'm seeing a lot of comments about the "Unity is dead" title. I just meant it as a concise way to word my feelings about the choices Unity has been making, I'm not saying that Unity is unusable or that you shouldn't make games in Unity anymore. For the sake of the people still using Unity, I hope that the leadership can prove me wrong in the future, but like I said since I switched I haven't been concerning myself too much with what's going on with Unity since I switched.

nextProgram
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Even though your engine development didn't end up being something you wanted, as someone who is self-teaching C++ and OpenGL, this was cool and inspiring. Thanks

EpicVideoGamer
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Well no matter what happens I’m glad to have been reminded of this project!

thatredjevil
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I mean, you never really needed Unity for this game in the first place. There's nothing (in technical terms) on it that's "undoable" in pretty much every other relevant engine, even GameMaker - tho yeah, I think Godot is clearly better for the task if you plan to continuously expand upon it. There's really a lot of unnecessary and overly complicated features/tasks in Unity when you're working with such simple 2d games.

the_procrastinator
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It's so cool to see how this project has evolved over the years! I remember watching the first devlogs and it's amazing to see all of your progress - you've done incredible work on switching engines so easily! (At least, you made it look easy ^^)

icoso
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Absolutely love the philosophy of, 'Let's just use somebody else's worse version of the industry standard.' We really live in an age of shakeups and I'm loving it

coreymartin
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Ive been watching this series from the start! I hope you get more motivation to make amazing vids

jonathanbrueggen
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Great job mate! I think a lot of devs feel the same. You are not alone in this new Godot journey.

brandonjacksoon
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Oh god, I wish I could do more of that “pseudo procrastination”, because the opposite is me jumping in and writing code. Only to have to rewrite it all months down the line because I didn’t plan😭

mz_eth
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Ayy he's back 😎 Great devlog, I should probably take the "just set the date and make a video" advice myself...

BWDev
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I moved to Godot 4.# and never looked back. Best decision I've made, the progress and workflow for me is the best.

hawkgamedev
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You never stop learning. Worth the procrastination. Keep it up!

cindyordog
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Can’t wait for the release. Thanks for blessing us with another video ;)

JH-cerq
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When unity did suicide, I switched to MonoGame. Its fine but barebones. Now I switched to Godot and its pretty good actually

diligencehumility
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Looks like good progress in transferring engine. It's awesome to see you try your own engine too.

Skeffles
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Usually the point to making your own engine is because you need to target some specific thing, i.e. voxels, sound, etc. You don't make an engine because you want to, you make one because you have to.

xoxogamewolf
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Seeing corporate greed get punished so catastrophically gives me the smiles. Too bad they'll learn nothing from this.

kevnar
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please continue making more devlogs i love this project and got a lot of inspiration from it aswell!

bloggy
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Wow, your best video yet. I actually understood it all!

garyordog
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I've been using Unity for almost a decade now and have dedicated the past nine months to developing my current open-world game. Switching engines at this point isn't feasible for me. However, I'm contemplating using Unreal for my next indie game. All the best for keeper. Game looks soooo

hamzahgamedev
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