SFM Tutorial: Into the Graph Editor! - Part 4

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Learn the basics of pose-to-pose animation with a generic walk-cycle using Source Filmmaker. In the next tutorial, we will complete the walk with full-body motion.

Please visit the first three parts in this series before continuing to watch this video, and don't forget to post your response!
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I am in the process of ordering the book thanks for telling me about it and keep up the videos!

Sebmins
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you should include some toe animation in your walk cycles, tom. it really adds to the sense of the character pushing off the surface.

good work as always

krollic
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Yes, thank you. I love Zemeckis's style of film-making too. Back to the Future is one of the best films ever!

tomcrazyOMG
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I just found that "Animator's Survival Kit" on the internet >w< Thanks, wouldn't had known it existed without you xD

MrEtmer
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Great tutorials dude, got that book myself and its awsome :D

ColetZee
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That was really helpful, many thanks!

TheEngiGuy
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I lol'd so hard at 4:31. Good stuff, please keep making them for noobs like myself.

ProfessorOleander
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this tutorial help a LOT! thank you so much, and I am deffinately goig to get that book!!!

Kickasss
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You can use the motion editor or the graph editor to create the motion path. You want a linear movement for the forward translation (x/y) and a sine-curve shape for the up/down movement (z). That's really all I did, with some arm motion thrown in for realism so it didn't distract from the tutorial.

tomcrazyOMG
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1:46 The animator's survival kit
More like the animator's survival kit to not lose sanity lol

commentingexistentialcrisi
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Thanks for the tutorial! Although, I do agree with a few others on here that you should make a short video showing us how to do that pacing trick. I don't understand your explanation in other replies, so I'm pretty much just making a walking animation without any preset pace.

Zivalene
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when is part 2 coming out. I bought the book you recomended and its helping me understand a lot better. I would love to see the next tutorial !

FlaggedVideoGuy
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Thanks so much for sharing your knowledge man, really enjoyed watching this and learning from it! One minor note, Richard Williams didn't direct Roger Rabbit, he directed the animation, Robert Zemeckis directed the film.

PalmliX
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No, before SFM, you would use 3DSMax or Maya and import the animation into the SDK. You can technically still do this.

tomcrazyOMG
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How come with certain models, dragging a limb too much causes the model to stretch but other models don't have this Problem? I'm new to SFM

GuestOfGregoryHouse
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Can you tell me a quick guide for duplicating the key frames to get a proper walk cycle? I know you're taking your time making part 2 of the tutorial, but it will be nice if you tell me now. I tried coping and pasting the key frames of the walk animation to one leg to another, but it takes a long time and it's gets somewhat confusing when I lost my place.

Parallel_LCD
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I'm having so much trouble. I use 5 key intervals for all of it, however when I pose a foot, I have it in contact, then for three keys its planted, then a key with it lifted slightly like in your video, then finally lifted a little more for the contact position. However I can't get the poses to line up like you have them here. I am posing with the scout, and his legs do not extend enough to cover the distance he is walking. I know its not a problem with messed up intervals as they are all 5 keys

UnawareBlaire
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it would help me if you showed how to create the wavy motion of the hips because mine doesn't look anything like yours

Sebmins
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Richard Williams was the director of animation for that film. I think thats what he meant

FlaggedVideoGuy
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On the IK Rig, it would be spine0. On the regular rig, I believe it's called "pelvis".

tomcrazyOMG
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