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Unity URP vs Built-In Test
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While we re-work Jake's Paralysis story and some art we started two side projects.
One of them is a pixel art RPG with 3D backgrounds.
Over here I'm testing the URP vs the Built-In renderer.
What do you guys say? I think the lights and the color grading so far were achieved better in the built-in, but with URP it's easier for me to work with shaders (like the dither see-through wall that I did over there).
And yes, the sprite is Ryu, from BoF IV... one of my favorite RPGs of all time.
#rpg #testing #pixelart #3d #gamedev #gamedevelopment # #art #indiedev #indiegamedev #indiegamedev #2d #unity #unity3d #unity2d #octopathtraveler
One of them is a pixel art RPG with 3D backgrounds.
Over here I'm testing the URP vs the Built-In renderer.
What do you guys say? I think the lights and the color grading so far were achieved better in the built-in, but with URP it's easier for me to work with shaders (like the dither see-through wall that I did over there).
And yes, the sprite is Ryu, from BoF IV... one of my favorite RPGs of all time.
#rpg #testing #pixelart #3d #gamedev #gamedevelopment # #art #indiedev #indiegamedev #indiegamedev #2d #unity #unity3d #unity2d #octopathtraveler