How To Make A Third Person Shooter - Unreal Engine 5 Tutorial

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In this Unreal Engine 5 blueprints tutorial for beginners, MizzoFrizzo will show you how to create a third-person shooter. We'll set up an over-the-shoulder camera, locomotion animations, crouching, aim down sights with zoom, reduced FOV, slowed walk speed, and animations, as well as shooting an enemy with a line trace and a basic health and death system.

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For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:

PitchforkAcademy
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This is such a good tutorial, took my project to the next level for sure, always seem to have a problem with aiming and getting the blend spaces right, thanks so much.

retrowrath
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oh my god you werent kidding...nice dude. Watching this first thing tomorrow

Vylocity
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Bro this is literally the tutorial I’ve been searching for a month. All the other ones are confusing.

_-VIS-_
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Probably the best tutorial on the subject I've watched so far.
Although you don't really need to check if the character's health is higher than zero before damaging them, just after, and you also need to disable the collision on the capsule or else it stays there where the character was.

ProxyDoug
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6:20 Dude I you! I actually looked for this like 3 months 🤩

Milian-fe
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FYI AT 17:52 If your character doesnt lean, check connections on the "Event" graph

swagmeiser
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Great tutorial. I would have taken the approach of maintaining the Manny AnimBlueprint when you character does not have a weapon equipped, then toggle within the ABP using an equipped Boolean variable. This way you get the best of both worlds ! Also, love how you did the aim offset. Had no idea you can do that. I prefer to create an AnimOffset then dropping in the AO animation sequences (if you have them)

alraffa
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Truly helpful video. You're awesome dude, keep going!

SilvexNEM
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How to shoot always at the center? Great tutorial and everything works fine!

Thorrwulf
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This is the best tutorial ive seen so far! Thank you so much for this !
Also can you tell me how can I convert camera to First person?

fujgaming
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Great and helpful tutorial! Thanks loads!

One more thing I need to go looking for: a crosshair or X mark for where the rounds will be hitting.

Thanks for getting me this far!

d_Howard
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Amazing tutorial, however: At 32:50, you don't have to delete the BS_Jog. If you do the same as you did with the Locomation-Walk/Run animation (bring in BS_CrouchWalk and blend poses by bool), then it will give you a better effect, in my opinion. Your character's posture won't be straight like a board as if he's about to fire a heavy machine gun. Of course, if you're making a game where your character is a robot, then this is the perfect posture for that. It reminds me of The Terminator.

BarryMcCawkiner
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I did the steps but my character has no animation. He is just standing straight up as he moves. but isnt walking. Also, i want my characters to be able to wield knives and be able to fistfight when they don't have guns. is it possible to have more than one animation?

GG_GlitchTV
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Hey, could you add a sprint mechanic to this? with stamina depleting but not on tick? Somehow make it a function. I heard that doing HP, sprint and other stuff that does not need to be checked every frame should not be on tick.

starscream
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This is by far the best tutorial on this topic on YouTube. Great, thank you!

matthiasaldorf
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My character doesn't lean when looking up or down despite following all steps, is there anything I could be missing please?

thedoodliestcatch
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Checked all connections for everything but my character doesn't lean forward / backwards when the camera leans.

pricegamingfivem
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19:15 is this Blendspace native to UE5 or how do I get it? Do you have another Tutorial for this?

simpledave
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I have the half of the 5 hours zombie game that u did, and I learn a lot, but can do a tutorial of how to do animations on blender and putting in unreal in a character, cuz it’s crazy how I don’t see any tutorial in YouTube that explain specially, I want to add uv mapping, and lot of animations, or maybe do u know some uddmy or domestica this type of plataforms to know about the characters and animation(??

I don’t like mixamo cuz it’s easy, and I want to upload my own zbrush characters that cross to substance then blender then unreal

lairdsummers