Animated spellbook: Jump. D&D 5e #spellbook #dnd #5e

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Everybody's lying about jump.

The jump spell is kinda tricky, since it uses your movement which is honestly a little counterintuative.
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"your master was too weak to protect you" is a line i am absolutely stealing because that was fantastic.

schneecoraxx
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Larry's the type of character where if you see their actual eyes, you know shit's about to go down.

Sci-dcpr
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This was actually the funniest D&D video I've seen in a while. Threatening a DM with an even worse, cringier character to protect the current one is such psychological warfare.

Adu
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I think the part that goes with "Almost as much as he loves fresh mother's milk." is now officially the greatest piece of animation and SFX in history.

TheMan
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As a Tabaxi Bard player, this was a serious threat that was answered properly, amazing shorts as always!

Danamoth
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“Your master was too weak to protect you”

TONE DOWN THE SAS! You basically held him at gunpoint with the second character.

demolisherman
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Larry just straight THREATENED you with that character. LOVE IT!

rollergalaxy
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"Your master failed to protect you" I love this

Jaykexsen
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I love the "your master was too weak to protect you". I've been in games where we save people to prevent a backup character. Solid move on the DMs part.

edenfuturistics
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"The Spell Jump increases your potential jump length"

Me, the DM: I recognize that the Council has made a decision. But given that it's a stupid-ass decision, I've elected to ignore it

Great video! At my table, I find Jump so niche and rarely used, that it is fun to give the buff. Rule of Cool and all

TheMysteryHatter
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The problem with the Jump spell is that moments that call for it can happen so spontaneously in response to a specific environmental hazard, like Feather Fall, yet the casting time and duration treats it like it's a buff you're going to want throughout a regular fight, like Bless. It does a very specific thing that is useful in a very specific moment, but when that moment comes it's too late to use it.

nessesaryschoolthing
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DM: "RAW doesn't allow for what you would like to do."

Player: "And that's my villain origin story."

brandongalvan
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To be fair to Larry, I feel like long jumping *should* work that way. I kind of get why Wizards wrote ut the way they did (to prevent cheesing to gain extra distance when moving), but I feel like there was a more elegant solution than making the jump cost movement.

Dramatic_Gaming
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I would rule that if you run out of movement mid-jump, you end your turn in mid-air, and your next turn you continue using your movement to complete the jump and land based on jump distance and trajectory.

Morbidity
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I feel like you've really hit your stride with the format of your story telling here. This kind of exchange is all too common and a part of the game that I love seeing represented. Rules lawyering is part of the fun and those conversations help us remember the rules! This is a glorious exchange.

dirtbagdeluxe
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A potential solution to this is to have the jump START on your turn. But you have to use movement on your subsequent turn to finish the jump. So you could have “hang time” with a magically imbued jump.

hunterd
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As a DM, here's how I would rule this:
You cast Jump on yourself and run 20 ft, jumping uses your last 5 feet of movement. Next turn, your momentum will carry you through the air, and *then* you can land like a gazelle and say something cool.

Repicheep
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I always imagine each Larry bit is inspired by a nightmare player Zee's had over the years

Subjecttochannel
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Here's how I think it should be ruled: When the jump is made and he travels 1 foot across the chasm, his turn ends but he *stays in the air.* It doesn't make sense realistically to just spontaneously halt momentum 1 foot in and fall, so he would stay there in the air until his next turn, where he would be forced to use the remaining movement to continue the initial jump across. D&D turns all happen simultaneously within a single round in the gameworld.

whirl
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In my campaigns, rule of cool often overrides the “you can’t jump further than your movement rule.” IMO, it’s an unfair handicap on racial abilities (like those the haragon and grung get), as well as spells like jump. Plus, if a player works hard to get an insane jump speed, I don’t expect them to also work hard to get an insane move speed just to be able to use it.

harrisonrothacher