Programmer Thought Process | Practical Unity Tutorials

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These are the tips I wish I had known when I started my programming journey in Unity.

Hook (0:00)
Tip 1 (0:31)
Tip 2 (2:51)
Tip 3 (6:46)
Conclusion (8:58)

#Unity #practical #tutorials #programmer #csharp #unity3d #3 #tips #tip #that #will #improve #your #code #instantly #instant #programming #darko #tomic
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A really big improvement in video quality from the first video! As people have already mentioned, music too loud, but you know what to do.
Also when mentioning videos you have on the channel already, you can put up a youtube card of the video at the time mentioned so people can see it and go watch it right away instead of searching for it on the channel.
Another thing I've noticed is you trying to put timestamps in the description, but I'm sure you've noticed they didn't split the video at all as they should've. Haven't found the surefire way to do it, but I've noticed it works once you put "0:00 - Chapter 1" and all the other chapters after. It seems to be unable to cut the video into chapters it if there isn't a chapter that starts from 0:00.
Anyways, great content, keep up the great work!

diamondinferno
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Darko than you so much for everything. I have started learning game development some days ago.

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Hello. Thanks for tips. Music too loud in the video, by the way

meta-beaver
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This is a great video. Can’t wait for the next one!

Pwk
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Found u, watched all 8 videos. Love it!

bloodiedhand
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Those tips are gold ! It's not just about tips but a methodology ! Thank you Darko !!!!

bricewillous
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Started my journey to learn Unity some months ago and your videos are perfect learning material for me. Keep it up!

SKIPAH
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Great new video Darko, tip no 1 especially important!!!

Bwukly
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Bro, I ove your input on programming concepts. Thanks for the videos^^

gokselserkan
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Our friendly godfather of Unity bringing up relevant content again! nice

lucasrybzinski
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great video as always! the *start-messy-then-refactor* is a very valuable hack that you don't learn in many tutorials. to me, these productivity hacks are as (if not more) important as design patterns

saeedbarari
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very useful tutorial. I hope I can watch this video before learning how to build a game, keep it up!

kevin
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Awesome vids man! What kind of filters/editing do you use to make your vids look so crisp and clean?

ismailbenmbarek
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when i use ur code my player goes to a wired direction ??

PepoWarGames
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great content as always, I have a remark I think after refactoring if(isStartButtonPressed) statement inside hasReachedDestination method breaks D.R.Y principle because you already check if isStarButtonPressed inside Update Method in the same statement, am I right ?

azzeddineelat
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can you change the start and end point to any random position instate of strigth line.

aniketkumbhar
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Hello, your videos are great especially that interface one. in your previous video you said that we should not code in update method and in that video you said that some beginners find direction in update which is wrong because it takes too many CPU resources. form that time I am wondering the correct way to finding the directions, and I found the coroutine is good way but if we return null in coroutine it works same as update and I think it take equal CPU resources as implementing in update and if I return some small value like 0.2 or 0.25 this will find direction after passing some time and between that time player or anything will change its position and enemy is following outdated direction. Also here you make a separate method but still calling in update to finding a direction than what's the difference between you and other channels? how can anyone reduce the CPU checks.

QASIMAHMAD-fq
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your background music and sound effects are too loud and forward, soften them a bit like at time 3:41

sevseven
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Bro why do you remove from discord for no reason

carljohnson
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