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0:01:39
Day 133: Instancing with cascaded shadow maps
0:00:58
Day 130: Cascaded shadow maps
0:01:01
Skybox reflections on water
0:01:16
Terrain and water rendering with tessellation in OpenGL, inceasing the size of the scene
0:01:06
Water rendering with tessellation and bump mapping in OpenGL
0:01:20
Terrain rendering: Debugging normals with geometry shader
0:01:32
Displacement and Normal mapping with Tessellation shaders in OpenGL
0:02:22
Day 115 billy: Entering houses
0:00:13
Marching cubes animation
0:05:17
Molecular Visualization in Virtual Reality
0:01:41
Day 106 billy: Interacting with lights
0:01:30
Volumetric Rendering with interactive transfer function
0:02:46
Rope and cloth simulation with particles
0:01:10
Procedural city generation in Blender
0:01:10
Crowd simulation with cally3d
0:00:49
Fluid grid rendering
0:00:59
3D jelly object rendering with particles
0:00:38
Ray casting using an octree holding triangles
0:00:33
Ray casting using an octree holding vertices
0:01:54
Museum
0:02:27
Day 100 billy Ambient Occlusion
0:02:24
Day 100 billy: Creating maps
0:01:17
Day 90 billy
0:00:59
Day 68 billy, and then, there was light...
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