Ray casting using an octree holding triangles

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Ray casting using an octree that holds the triangles of a 3D model, and giving random colors to the triangles stored in the first hit leaf node of the octree

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Hi Konstantinos, this is great! I wanted get the hit leaf node from the input ray like you have done and then get the intersection point too. Do you have your code on Github? Thanks.

kalmahamlak
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