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Sandfire Demo

Gameplay Showcase - Sandfire

Enhancing Gameplay: Locked Doors, Advanced Enemies, Refined Level Boundaries, VFX | Sandfire DevLog

Comparing Godot 4 vs Godot 3 | Godot 4 porting process | part 3

Huge Improvements for 3D Levels | Godot 4 porting process | part 2

Player Character and Inventory | Godot 4 porting process | part 1

Soulslike Enemys for my #Godot Game | Devlog 9

Create 3D levels from scratch | 3D workflow for real-time environments

Big Graphic Update for my RPG | Devlog 8

Moving to Godot 4 pre alpha | Devlog 7

Starting Area of my Indiegame | Sandfire Devlog #6

Blend Objects with Terrains in Godot 3.3/4.0

Designing my Game's UI/UX | Sandfire Devlog #5

Magic VFX | Sandfire Devlog #4

How to make a Cloak/Cape in Godot 3.3

Creating the Player and Weapons | Sandfire Devlog #3

How to make Stylized Wings in Godot 3.2

Thanks for 1000 Subscribers | Sandfire Demo, Discord and more

Building a Open World for my Game | Sandfire Devlog #2

Stylized WaterShader Tutorial | No Textures required | Godot 3.2

Making a Dark Souls inspired Combat System | Sandfire Devlog #1

1.5 Years of Game Development in Godot | Introduction to Sandfire | Devlog#0

Godot 3.2 | New Level for my indie Game | W.I.P #5

Godot 3.2 | Improving Animations and starting a Combat-system for my game | W.I.P #4