Все публикации

232. Repair vs. Design

231. Self-Bullsh*t

230. Advertising

229. Deep Work

228. The Intelligence Trap & Evidence-Based Wisdom

227. Minimum Constraint Design

226. The Ultimatum Game

225. Relexicalization: Extraneous Renaming

224. Superintelligence Assumptions

223. Puzzles vs. Problems

222. Powerpoint - Form & Content

221. Spolsky's Maxim & Starting from Scratch

220. Peirce's Pragmatism

219. Clickbait & Sensationalism

218. Playing Devil's Advocate

217. A Theory of Good CAD

216. Companions in Guilt

215. The Theory of Accelerating Change

214. The Myth of the Given

213. Techno-Optimism

212. Vulnerability Theory

211. The Hermeneutic Circle

210. Programming & Theory-Building

209. Intellectual Humility