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Embedding Lua in C++ #7 - Using Native Types in Lua

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These videos describe how to embed Lua into a native application and interface with the Lua C API. They do not cover how to use the scripting language itself.
The stub project for these videos is available here.
The tutorial is on Windows and using CMake and Visual Studio, but you could build this code on pretty much any platform.
The stub project for these videos is available here.
The tutorial is on Windows and using CMake and Visual Studio, but you could build this code on pretty much any platform.
Embedding Lua in C++ #7 - Using Native Types in Lua
Embedding Lua in C++ #5 - Passing Function Parameters From C to Lua
Embedding Lua in C++ #35 - Passing Parameters By Reference From Native Code To Lua
Embedding Lua in C++ #14 - User Values
Embedding Lua in C++ #1 - Building Lua From Source
Embedding Lua in C++ #4 - Calling A Lua Function From C
Embedding Lua in C++ #3 - Explaining Types And The Lua Stack
Embedding Lua in C++ #15 - Memory Allocation
Embedding Lua in C++ #9 - Metatables and Metamethods
Embedding Lua in C++ #6 - Calling Native Functions From Lua
Embedding Lua in C++ #33 - Calling Lua Functions Using Run Time Type Information
Lua Quick Start Guide | 6. Embedding Lua
Embedding Lua in C++ #13 - Writing Object Properties
Embedding Lua in C++ #24 - Passing Parameters Using Run Time Type Information
Embedding Lua in C++ #29 - Class Method Parameters Using Run Time Type Information
Embedding Lua in C++ #25 - Return Values Using Run Time Type Information
Embedding Lua in C++ #20 - Upvalues & Light Userdata
Embedding Lua in C++ #31 - Handling User Values Using Run Time Type Information
Embedding Lua in C++ #17 - Aligned Memory Allocation
Sol2 - Setup CMake (Embedding Lua into C++) [1/2]
Embedding Lua in C++ #12 - Reading Object Properties
Embedding Lua in C++ #26 - Creating Native Objects Using Run Time Type Information
Embedding Lua in C++ #22 - Building Run Time Type Information
Sol2 - Bindings & Scripting (Embedding Lua into C++) [2/2]
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