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Doom’s Worst Port Was Made in Ten Weeks | 3DO Console Doom | Past Mortem | SSFF
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☠️Credits ☠️
Written by Grace Kramer & Derek Alexander
Shot by Grace Kramer
Jaguar Doom Footage by Zyrother
#stopskeletons #doom #documentary
Chapters:
00:00 - Hey I'm Derek, it's me Derek!
01:17 - Surfshark
03:09 - A Brief History of the 3DO
04:46 - Let’s Meet Randy
06:14 - Randy Buys the Rights to Doom
09:07 - Randy Starts to Sell
11:12 - Rebecca Heinemen aka Burger Becky
14:02 - Becky Discovers Randy’s Incompetence
15:49 - They Gave Her Ten Weeks
16:50 - Doom’s Lost Live-Action Cutscenes
21:11 - 3DO Doom’s Custom Soundtrack
22:57 - The Crunch from Hell
24:51 - Randy in Debt
27:24 - Where Are They Now?
30:39 - Shelf Zone!
Experience the behind-the-scenes story of a terrible video game port for one of the most iconic video games of all time. Follow the tumultuous development process created by a wealthy man with too much money. Luckily, a single game developer has the help of the team at id Software and navigates the challenges of porting the groundbreaking first-person shooter to the 3DO console. No on likes this Doom port! From technical difficulties to creative conflicts, this video offers a unique look at the making of a gaming disaster-piece. From that surprisingly good 3DO Doom Soundtrack (OST) to the shocking truth behind those live-action FMV cutscenes, this video is a must-watch for any fan of DOOM or video game. Journey down the retro doom ports rabbit hole.
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