How to combine and edit Mixamo Animations | Blender 3.6 Tutorial

preview_player
Показать описание
In this tutorial, we'll learn how to blend Mixamo animations in the Blender NLA editor. We'll make a scene where two different characters fight each other. We'll add multiple animations to one character and combine them in Non-Linear Animation(NLA) Editor. Also, we'll fix the sliding issues with the Blender Graph Editor.

00:00 Introduction
00:13 Import Animations From Mixamo To Blender
02:58 Convert The Animations To Action Strips
03:48 NLA Editor
04:33 Blending Animations In the NLA Editor
05:30 Fixing Sliding Issue
07:50 Working With 2 different characters in NLA Editor
09:15 Adjusting Timing In NLA Editor

#blender3d #blendertutorial #blenderanimation
Рекомендации по теме
Комментарии
Автор

This has to be the best tutorial of the decade. This has saved me hours of work time

dmockingbird
Автор

This tutorial is absolutely spot-on! I've followed it step by step, and now I have a dancing character with different dance moves. Thanks man!

Ingco-gnito
Автор

Are you serious? About three hours ago I was looking for a video for just this problem to be solved. I found three videos from 2017, 2021 and 2022, and they were all, sorry to say, rubbish. This is brilliant. Thanks so much, and what a perfect timing! 🤯

dmonkeybizz
Автор

Perfect tutorial. Thank you for sharing!

zecadeguchi
Автор

This was an incredibly helpful video, subscribed!

Durzo_
Автор

OH MY WORLD!!!! THIS IS THE ANSWER TO MY PRAYER!!! THANK YOU SO MUCH FOR MAKING THIS FOR

trevoncrox
Автор

Thank you soo much! Just what i needed!

metalstaff
Автор

Please make video on combining complex animation from mixamo such as walking from one place to another, climbing ladder, falling of human from height, man sitting on car and driving etc

sherazirahman
Автор

Wow thank you for this!! Exactly what I needed and crystal clear. Pretty mind blowing what Blender can do, for someone who is just starting to get into animation.

Josh.Atkins
Автор

You saved my day. Thanks for the video!

VHM
Автор

thank you very much, love your explanation <3

tapikoBlends
Автор

this is so helpful, very nice explained, everything clear and makes sense, thank you!!

bluuesnapper
Автор

The tutorial is amazing!! But I am stuck with the last part where I am duplicating the keyframes to repeat the action but no animation is happening...

supriyam
Автор

Спасибо вам! Очень хотелось делать такие сцены)

vi-gi
Автор

I follwed every step but when I delete the mixamo armature and then add actionstrip the second one leaves it on T-pose the first part animation plays but when the second one comes up it leaves it on T-pose what am I doing wrong 😢

thischuckieho
Автор

when blending the animations in NLA after adding the second add strip, only my first action is playing and not the second... where in the video your second action is playing and not your first which is where the blending option came in handy.. how can i fix?

lordnaps
Автор

I really like your tutorials, they have good examples, you speak clear and to the point, no time wasted. very relevante material. thank you

juanblanco
Автор

Thank you so much for this Tutorial!!🙏🏽

A very needed one as I always get confused with -blending animations, and - the problem with the hip bone returning to origin 0.

I first learnt this from your previous “goalkeeper” tutorial. Hopefully I’ll get the hang of it now😁
Thank youuu

JufGaming
Автор

Oh man, I just spent hours figuring this out by myself. This is a great video tho.

ninovanhooff
Автор

I wish there was a way to prevent the hip bone from resetting to origin when you blend another clip without destroying the keyframe of imported animation clip. In unity, delta position of hip bone is used to move the whole armature when you enabled root motion. It would be great if someone create an addon that does the similar thing in blender.

heinthetaung