The Quest System Starter Pack | My Latest Asset Pack

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The Quest System Starter Pack gives you access to easy-to-use blueprints and nodes to create unlimited quests and objectives for players to complete!

#UE5 #UnrealEngine5 #UE5Tutorial
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To access the project files and screenshots from the video, check out my Patreon above!

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Buying this and trying this thursday, god willing. No price bumps before then 😂 Love your videos man. You and 2 youtubers are so precise and no fluff and not trying to amass a million followers with gimmick tutorials that require a ton of debugging. You rule.

manashield
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Best tutorials and videos in general just by mr. Aspland <3

TaKKeZ
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you know what?? you just like an angel of blueprint, Matt!!!

trandanh
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you make great tutorials, thanks bro🎉

manasjoshi
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Hi Matt, it would be nice to add a reward if you talk to the quest giver again. Only an idea. Nice video and nice pack!!

nicolasa.
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Requesting a 3D topdown mouse interaction system tutorial, supa pls.

GorblinRat
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Hi! please do a short lesson on how to set up Physics Asset for a character from scratch. There are no high-quality videos on this topic

СтасКандрацкий
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Nice. Any plans to release a Dialogue system/Inventory system that could integrate with this? Maybe make the three a bundle?

lawebley
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There a way to check for Softlock besides QA testing?
Multiple ways to finish the quest?
Any barks from NPC after a certain time after completing the quest; and stfu after a certain time afterwards.
Or would that be in a different system mechanic?

wesss
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Hi Sir,
I'm making a 10-15 min animation in Unreal Engine 5.4 for YouTube (1080p) with MetaHumans and city scenes. Assets are from Sketchfab, and color grading in DaVinci Resolve.
Can you make a video on optimizing Unreal for animation, managing MetaHumans, and speeding up rendering?
Thanks!.

CGToonStudio
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Is there game pad support and or does the quests saved to a file if completed? If not then no thank you. Just about the whole world uses a game pad and also most of us are targeting play station.

GameCreatorOfGod
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How might we root the activation or completion of a quest in dialogue?

ImSim_Cook
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If you can have multiple objectives to one quest then can you specify if those objectives can be:
-completed sequentially in a particular order
-completed in any order as long as they are all completed
-act as multi-choice where you need to complete a selection but not all of them with the possibility to fork off to other different objectives

brycejohansen
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2:07 lol it still counted up despite what you said

TheJMBon
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Is your studio actively seeking partners or employees? i'd love to contact you and talk sometime.

StudioVacant
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Wish this was replicated🥲 looks amazing!

CODImmobileYT
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