Unreal Engine 5 Tutorial - Quest System Part 1: Quest Data Structs

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Welcome to the new and improved Quest System Series.

In Part 1 we set up the various data structs of the quest system and how it works.

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Hey Ryan, I think a really good thing to have for the first episode in a series like this is a short demo of how the finished quest system works so people know what they're working towards

TheFlyingEpergne
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You are definitely one of the better unreal tutorialist out there! Also I think your patreon is fair!

saifchowdhury
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I played an interesting survival game where the tutorial was basically a quest system. So you started the level, you were 3 basic things to do to survive the night, and as you completed them the particular quest item was checked. When all three were fulfilled you got a cleared screen and about a minute later (or immediately) you got the next set of tasks to learn. This will be valuable to me even though I was not planning on having quest givers.

michaeleber
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Having completed your previous quest tutorial not too long ago, very excited to see this updated version unfold. thanks for sharing!

snowman
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I am so excited you made a newer version of your quest system. I recently graduated from a game design degree and used your previous system for a class project I was working on. But there was so much that I wished had been added on to it so I am this system will cover those areas that were not touched on in the last one. Thank you for your amazing content and hard work I love learning from your videos.

oscblade
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I know I'm annoying, but could you reorder the playlist please? I really like your tutorials, and they help me a lot, but I'm also autistic, and having to search for the correct "next" video after every video I watched makes it nearly impossible for me to follow.

angeldelvax
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So excited. I just can't wait for the rest of the videos

furyodev
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Hey! I dunno why, but when i try to add the Stages variable in quest details it doesn't let me change the value to the Stages Structure

uchihakidd
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Thank you very much. This would have taken me weeks to figure out how to set it up.

JaredKellen
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you fixed the playlist! thank you! <3

pterafier
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Thank you for sharing your knowledge! :)

asdasdasdadsasd
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This is looking like the perfect system for my game. Thanks! Also fix your playlist man what is that LOL

pterafier
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super easy to follow along, as usual <3

tomaslaaperi
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Hey @Ryan I am EXCITED to see you updating your tutorials for UE5 and even improving on them. I did want to just say, that with the IsMainQuest, i would have preffered you did this as an Enum as most RPGs today have more than just Story, Main or Side quests. And it would be cool to see how the enum would be used for each quest type.

Second, can I ask why you kept the QuestID seperate from the Quest Details struct? I know there is a logical reason for it, but I am not seeing it right now.

Lastly, I myself prefer using Objects(Actor parent) for the quest system as they can be attached to actors in game just like your Quest Actor, but they do not require the additional resources as Actors do for Transforms and other in world data that UE needs

kameenavery
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Amazing stuff, thanks a ton for the video.

TelesphorosGAMEDEV
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Would this quest system be able to have multiple choices and multiple story lines ? I am working on making my own game and looking to have multi choice story line

suddenleegaming
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I know this is an old series but does such a short demo exist ? I would like to view the final product before investing all of this time into it. Thanks.

WrathOfAl
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Ryan, I'm really curious about any existing quest system supporting world partition. For there are many actors not existing in memory all the time. Will you also consider about this?

RTSun-lxee
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As usual a great tutorial, thanks. Have you any plans for an integration between the quest system and a dialog system?

jisimuplay
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Do I need to use Unreal Engine 5 for this tutorial? I've got version 4.27, but I'm unsure if my PC can handle Unreal Engine 5.

unlimitedgamerworks
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