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Programming Pseudo 3D Planes aka MODE7 (C++)
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In this video I look at some very simple code that emulates a 3D environment, popularised by the Super Nintendo, known as MODE7. This approach looks at how we can project a frustum into a texture to give a compelling pseudo 3d experience.
Twitter: @javidx9
Twitch: javidx9
Twitter: @javidx9
Twitch: javidx9
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