Why Everyone HATES Steve In Smash Ultimate

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In today's I talk about Minecraft Steve and explain why he is such a hated character in Smash Ultimate currently.

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Biggest issue is that Steve doesn’t play smash. And playing against him forces you to play his game.

Minister_of_Magic_
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He has like the best attributes of all the main archetypes; hits like a heavy, disjoint like a swordie, frame data like a brawler, and tools like a trapper. He's broken and there is no denying it.

empyrium
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These clips included to illustrate Steve's moveset do a fantastic job illustrating your points. It actually makes your claims like "Steve has multiple strong ledgetrap options" look like an understatement. This was really well made.

Asnerlicious
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I wouldn’t care about the blocks at all if minecart wasn’t THE best burst option in the entire game. This thing shouldn’t be allowed to do all the things it does. WHY is it a command grab, projectile, recovery tool, combo starter, projectile blocker, get out of corner free card, on top of being a strong burst option that KILLS. It is INSANE.

mintyfresh
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5 S-tier DLC characters and 4 A-tier. This is pay-to-win with better balancing lol.

MarcusLambright-ox
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Imo, everyone hates him (including me) because his risk-reward is not real. His moves give too much reward for how little risk there is using them. His camping is absolutely absurd. Some characters just don't have an answer to block walls.

Sometimes it feels like you're fighting an uphill battle the entire match against Steve. If you don't approach him, he's winning. But if you approach him, that's playing his game. So he's winning. Like I said, the risk-reward is NOT real.

Eggss_B
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10:29 Adding to this, it's not just the way Steve stands: his shield is actually glitched. If anything hits Steve's shield, then as long as he holds shield afterward, the shield instantly gets locked into neutral position regardless of how he was angling it. Until he drops shield, he straight up cannot angle it anymore. This means multihit attacks aimed towards the edge of his shield will always poke if they do enough shield damage.
Probably the only time this could actually be good for Steve is if the shield was angled in the wrong direction against a multihit not too far off center.
Out of the many glitches Steve has, here is one that's actually bad for him.

zermar
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Steve is literally broken on top of being the best and I'm grateful that enough top players have the integrity and forethought to play characters that adhere the rules of Smash. Steve is "Stage Hazard: the character" and the worst example of JankPass2 failing to go through proper quality control, Ultimate was the best balanced Smash title up to this point. Major props to any TO and locals that are taking the initiative to make the game more enjoyable for themselves.

VaneWalker
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The worst thing about Steve is that there's no consistent "answer" to him. With how Steve's kit works, he can basically respond and easily adjust to whatever counter-measures you come up with. It's like you finally found a strategy to use in the MU, but because Steve is now using his blocks in a very slightly different, your strategy against him doesn't work anymore. His kit just gives him way too much versatility, leading to a character with effectively no weaknesses for you to exploit

jjtjp
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It's actually hilarious to look back and realize that in fighter pass 2, fucking SEPHIROTH (a high A tier character) of all people is the least noteworthy character in terms of competitive viability

anthonyk
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You nailed the matchup weakness of his mobility. A Min Min that doesn't approach and loves to retreating attack is deadly because of how much more relevant movement is than frame data against her.

defftony
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What sucks is Steve came out at a time when Nintendo/Bandai/Sakurai was close to sunsetting all updates to the game. So by the time players experienced how broken he is, there was not much in the way to get them to balance/nerf him. Least of all, fix his meta-breaking glitches.
So the game is forever stuck with this COVID-powered mistake.

thepaintingbanjo
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I understand Nintendo not wanting to get a team back together to nerf Steve’s whole kit meticulously at this point in time, but they could literally just double the material cost of all his special moves and cut in half the HP of all his tools as a “band-aid fix” and it would probably be enough to balance him without much effort.

He’d still be annoying and overtuned, but at least he would be more restrained.

MerryBlind
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My biggest issue with Steve is he is not fun to fight at all. It makes me feel like I'm not even playing Smash half the time, and having to play by Steve's rules just makes it much less fun from a competitor and spectator point of view.

Yump
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Honestly, I only have 2 issues with Steve since I play super casually: The fact blocks can be built in the air and the pop-up when you escape the mine cart. Unlike buries where you can attack or air dodge after coming out, when escaping the mine cart, you pop up a set height and are unable to act for nearly a full second.

taekwonjoe
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This character has the most insane risk/reward ratio in the game, it's so stupid

armakeen
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the intro makes me realize how much I miss those Smash Reveal Trailers from the Directs

Raziel_HHL
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Every move he has is low risk high reward, all of them.

syrupshrike
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To put it in 1 sentence.
Steve is the only character with tools that true hard counter not just a few mechanics but many including the game itself.

Mining just doesn't require enough commitment to the point it is safe to do as a well timed shield will let you punish the enemy. You must punish Steve from a state where you are at disadvantage.

Dragoonsoul
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People have mentioned this before but it’s so goddamn funny that not only is minecraft Steve in smash, but he’s unfathomably broken and the best character by a wide margin

eanderson