Unreal Engine Car Select Menu Tutorial

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Hello everyone. This is a quick Tutorial, how to setup a Menu to select a drivible Car .
I used the Version 4.26.2 of the Unreal Engine for this one.

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EXACTLY WHAT I NEED. MILLION THANKS. KEEP DOING MORE FOR US.

eelaozoun
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Thank you so much, I was getting crazy trying to figure out the rotation part haha

MrManet
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Amazing tutorial! I know you've already answered this on how to make the vehicles have its own blueprint classes. But, since I'm a beginner in unreal engine, Its was really hard for me to understand. So putting up a picture or short video on how to make the vehicles have its own blueprint classes, would be really helpful for me. Thanks a lot!! :)

suhasghosh
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ooo man it's like in gran turismo 1-2,
it will be 100% in my project, thanks

Evil_Designer
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I have been thinking about doing this for a while...And this is nothing like the process i had in my head

mrstarfire
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I've found that it's better to put the Set Skeletal mesh part of the widget in a Event Construct, so if you chose the very first car without pressing Next or Previous you avoid them not being spawned. You will use it twice so it's better to make a function

MrManet
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is what I need, thank you so much, you are the best!!!

Leon-zcft
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É muito difícil ver desenvolvedores querer fazer jogos de carro. Parabéns pelo tutorial!

SammyOliveiraAfonso
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I've done everything I know in the video and mo the vehicle doesn't respawn where it has only under the hill

fgagg-xx
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Is there a way to make it work, if you have multiple different vehicles with their own skeletal meshes on UE 5.1? Your tutorial seems to be outdated, or not work at all. Even clicking the next or previous buttons, doesn't do a thing.

motor_craft
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Hello, I have made a modified version of this (where each vehicle has its own button rather than a previous/next screen) however when I load the map the car spawns without its textures, in mid air, with no control. Any idea what I have done wrong? Is this to do with the animation?

twmmcw
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Why is my car models not in the mass of the car?

wizard_still
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Thanks a lot for the tutorial, it's really cool. I will be glad if you answer the question. I have made a BP based on your lesson of creating a car (where the wheels are separate meshes, which should change in the future). Therefore, the model in the location when selected turns out to be without wheels. How can this be fixed? And 2 things are not quite clear yet: how is the spawn location of the car determined after the selection (if we delete game start from the video) and where do we get the car animations (is it wheel rotation animations or something else)?

riverdogmc
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Hello, I need help. I did everything as in the video, but I use my own BP for each car. how do I connect all this so that the cars change. and another problem is that the car spawns in the wrong place where it is Player Strat

pavelwork
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Hi Good afternoon

may i ask
for 17:10, where we get that Sedan, or how to create it?

> since i dont have it
> so im using blueprint from small car X itself
> but when select Trunk Y, it driving using BP Car X instead.
> though can driving but just that different mass.

Sorry im really new to UE, Thank you!

kelompok
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I am using Unreal Engine 4.20 and i not finding the "get actor of class" code.May you help me

FastCrazy
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in minute 4 i cant find the car animation array elements to select... i mean it doesn't show the AB sport car, sedan and its shows None... why??

edenraj
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can you do a tutorial that if i buy a car it will only show up in the menu?

Flo-
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what to do if we want user to select the level and start the game by choosing its car plz help

prthamff
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How to creat for the widget
I want to creat a bottom which can work an animation of a specific mesh when clicking
Thanks

かわうそ-db