Unreal Engine Vehicle Import Tutorial

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Hello everyone. This is a quick Tutorial, how to import different Vehicles.
I used the Version 5.3.1 of the Unreal Engine for this one.

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as a side note,

you don't have to rig the vehicle inside blender, just name your objects, wheels, body accordingly .

then whe importing in unreal check the skeletal mesh checkbox, it will create the rig automatically .

amigoface
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SB you don’t have to use the UE4 Vehicle addon in blender either. In case you want to have customizable meshes, you can add a tiny plane (apply scale with CTRL+A) as the root and use empties for the wheel locations - all parented to the root (plane). When exporting, make sure to select empties as well. Import to UE as a skeletal mesh (do not create physics asset on import). After you import the skeletal mesh, right click and click relate physics asset. In the min bone size, make it 0.001. Import the parts of your car as static meshes (all placed at 0, 0, 0 in blender). Create collision for the cars body on import. In the skeletal mesh, right click on the physics body and copy collision from static mesh then select the body static mesh. This way you can have cars with nanite enabled meshes.

Captainpanda
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Your tutorial is great, but eh.. the EventGraph for the SportsCar_Pawn is empty? There are no nodes there as shown in your video. Haha, why? I'm using 5.3.0. Followed every step. 😅

tiedtkeio
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Hello, I see you din't put the movable parts on your models, you want to animate them, but can you show us this?

Would be awesome

NicolasBallester
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for some reason my car is driving to the right when i press forward, both the wheels and car are aligned with the red line. the wheels are rotating in the correct direction and the wheels are turning when i steer bu if i drive forward it goes to the right but slightly forward and backwards does the opposite.

fakeamerican
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When I import the model, no skeleton mesh (I have it enabled) appears and in the physics asset it only shows "root"

TraverseGamingYT
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The wheels of my car are jigglering, I made sure the oriing of the pivot point is Geometry in Blender and still doesn't work

AlexisRiveraD
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Brilliant tutorial, thank you very much.

thecanticleofcrom
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If I turn the auto on the x axis in blender and then press upscale object, my auto gets messed up halfway through but if I leave the auto on the y axis nothing happens, everything is normal except that ue5 is not on the y axis, how can I fix this?

Dreamydown
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2:24 Your bone have an extra bone called **-end. Mine don't will that be a problem if so how do I fix that?

PaceCaribbeanRacingApp
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If you're having a problem where on play, you just get a camera and no car, Try moving the "Player Start" in the level up a little on Z.

CruiserZone
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When importing my vehicle model the wheels are already part of the skeletal mesh unlike yours leaving me with no clue when reaching the steps at around 5:15. it's clear that I have not merged them with the base body model. Have you any guidance? is there something I'm not getting correct when exporting from blender?

friendlyfather
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Hello, thank you for the tutorial.
I have a problem with the tires that fly outward.the collision I have changed as in the video.what can be the cause?

MrMatze
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hey mate what the wheel radius and width for truck?? BTW Thanks for Video!!

Max
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Can you show us how you did it with the constraints and how I get a realistic truck control in the ue5. Truck and Trailes in ue4 can be controlled wonderfully, but how in ue5 with chaos?

DerSmily
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Hello, great tutorial, thank you 🙂 I managed to get the vehicle in game and driving around, the wheels are all straight, however, the front wheels do not turn when the car turns and the tires are not spinning, it's just kind of gliding, any idea what I did wrong lol?

D_Films
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The wheels on my vehicle are messed up because the physics axis aren't locked. I rigged the car model with wheels.

Mihacappy
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Hallo :) Vielen Dank erst mal für deine vielen hilfreichen Lehrvideos!
Eine Frage; ich habe mein Pawn wie in dem Video beschrieben soweit fahrbereit, nur ein Problem; sobald ich stehe, gehen die Räder autom. in Nullstellung und ich kann nur lenken, wenn ich gleichzeitig Gas gebe. Außerdem kann ich beim Rückwärtsfahren nicht lenken :D (beim Standard-SportscarPawn funktioniert es aber.

Habe alle 10x gecheckt, kein Erfolg. Hast du eine Idee, was das sein kann?

DeBaRe
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everything works well, but the tires don't have collision unlike the car body and clip through the ground, therefore I can't move the car. Any ideas why?

ErikSepp
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Half wheel under the landscape, car is not moving but wheel show all movement but stuck can u please help

UnrealArman