Karma XPU: A Houdini 20 Preview | Brian Sharpe | SIGGRAPH HIVE 2023

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Learn about the latest improvements to Karma XPU – SideFX's USD-based GPU/CPU renderer. New capabilities include subsurface scattering, demand-loaded sparse textures, nested dielectrics, uniform volumes, and more. Gain insights on Houdini's USD-based Solaris framework and how Karma XPU integrates with it. Uncover the technical details of how the SideFX team leveraged NVIDIA technology to power the industry's newest USD renderer.

00:00 Presentation
01:08 OpenUSD and Solaris
02:00 MaterialX
02:40 An Intro to Karma
03:15 Karma XPU
04:03 Benefits of XPU
06:15 New XPU features
11:36 Karma XPU architecture, Déjà vu
11:52 Subsurface Scattering
12:47 Uniform Volumes
13:44 Cylinder Lights
14:26 Light Clipping
15:41 NVIDIA tech
17:05 Q&A

Brian Sharpe is a Senior Rendering Developer at SideFX where he is the primary developer of Karma XPU, SideFX's new hybrid GPU/CPU renderer. Before joining SideFX, he worked at Weta Digital where he was the engineering lead on Weta’s proprietary physically-based GPU renderer, Gazebo. Brian has over 20 years of experience in the computer graphics industry and has also previously worked for Sony Interactive Entertainment, Sidhe, and Pandromeda.
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Houdini is a beautiful piece of software engineering, thanks SideFX 😊

audiodrocher
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So happy to see Dispersion finally coming to Karma!! Can't wait for Houdini 20 to come out

litalienvisual
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Karma xpu is incredibly fast. Even though it's not production ready I'm already using it in my work. I'm so exciting for Houdini

AlanAlan-pmz
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Karma has come a long way since the initial release! Thanks SESI!

pragmaticvfx
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One more year and I’ll feel comfortable moving my team over to XPU. It’s catching up really fast to renderers, like the one we pay for annually on the farm.

reaktorleak
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Houdini s my first choice for professional software because of how in depth it is. I can make my own tools very easy to complete my work

HiredGunGames
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Looking forward to seeing more new features in Houdini 20

laoyinglaoyingkk
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Using already karma xpu on a daily basis and I prefer to deal with limitation than using third party render engine, so happy to see light linker and AOVs are coming in h20 !

ahahlex
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IES great feature for me :) sure fur... and everything... love Houdini

karelchytilart
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Learned Blender, Now Im Learning Houdini (From April?) And I love both, Maybe I'll not understand everything for now, but I'll keep going :D

Qinnulay
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Was that Eric Smith making a question at 21:40 ? I think I heard you buddy!

Square-zero-one
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Damn, andjust after I extended my redshift license. well guess its my last perpetual extension anyways since they are forcing everyone to subscriptions. Guess its time to move my pipeline to karma since i dont see any reason to pay an extra subscription for RS when the development has slowed down to a crawl.

DanteMetaphor
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First comment. Bring it on. Houdini 20

srinivaschilukuri-om
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Will the H20 finish the physical caustics of the karma xpu?

yunchufx
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The problem is sometimes when u use a feature is not supported on XPU you don’t get a warning tells you this settings is supported only on CPU.. This is so confusing.

Tritoon
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How about use of AI for light sampling and other raytrace stuff? like it is done in oter GPU only renderer.

sanescobar
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great stuff, but can you render a bumpmap on xpu yet?

SLPCaires
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Where’s the best spot to learn Houdini?? If I wanted a career in it.

RatedE
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Somebody tell me is it Production Ready?

haifucui
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sad there will be for long time no Apple Silicon GPU support. With the unified memory that would be dealbreaker :(

morgonaut