Creating custom resource types [Godot/C# 🇬🇧 Tutorial]

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#godot #godotengine #gamedev #towerdefense #2d

Let's see how to setup a basic data load system in Godot/C# to define and use our own resource types and improve the 2D tower defense prototype game we made in a previous tutorial :)

00:00 - Introduction
01:26 - Implementing custom resources
05:47 - Using our ship data
07:48 - Creating new tower types
13:54 - Conclusion
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Since Godot 4.1, it seems that if you mark your resource class with [GlobalClass], it will be properly added to the resource registry. this means that you can also filter for it in classes with [Export(PropertyHint.ResourceType, "MyCustomResource")]

a welcome update

Pheubel
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Every time I am running into a problem, I end up finding a video from you that solves my issue or helps me learn! Thank you!

ACrazyMonk
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As someone who's chipping away at 3.5.3 (3.x) I really appreciate this. Saved me some headache.

Friendlysoul_
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Thank you very helpful with the help on Godot Mono Custom Resource Registry Plugin :)

jikrebelloza
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El contenido que ofreces es increible y me ha ayudado demasiado, sigue asi, excelente calidad.

Saludos!

The content you offer is incredible and has helped me a lot, keep it up, excellent quality.

Greetings!

benitocamelogarcia
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I've encountered an issue with the plugin, where it wouldn't load but was found. I fixed it by making sure them god damned files names were in capital instead of minuscules. Make sure to not put a capital letter in your folder name or it will not find it. hope it help y'all

mrbizard
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