So... you wanna create *custom resources* in Godot 4/C#?

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#godot #gamedev #csharp #data

Let's discover how to define our own data models in Godot 4/C# thanks to the engine's custom resources system! :)

License code: YKMKAGLPHSX21SY7

00:00 - Introduction
00:35 - Defining a data model
04:23 - Spawning random vehicles
07:15 - Loading/saving custom resources
11:57 - Disabling the resource cache
13:17 - Conclusion
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To be honest. This is by far the best tutorial about resources by far. Keep it up

danielmtpbr
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Thank you Mina Pêcheux! Custom resources are such a powerful tool in Godot, and you've made the perfect video to bring newbies like me up to speed. Exceptional work!

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I can't believe how much great content you produce and so often! I really love your stuff, you are an absolute machine and you have a lovely accent :)

gezbob
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Love it! Such a great feature. I'd make the accessors '[Export] public string Name { get; private set; }' for the sake of sanity and more C#-y, if that makes sense. Really great content of late, brilliant!

julietmikealpha
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Another great video, please keep making more

amirosman
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Your videos are helping me alot, thanks for contributing to this community

joaovitorbortoluzdarosa
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finally.... I was stuck in this godot resources with C# for couple of months now

flatcoaster
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Despite not using C# but GDScript, these tutorials are very useful.
Thanks for taking your time to make these videos.
A tutorial on how to use the Skin class would be great.

geams
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That´s an excellent one Mina thanks! any reason why you are not using C# own array or Lists instead of Godot's arrays?

luckyknot