Mobile Ads v2.0 - Admob + UMP SDK implementation tutorial - Unity 2023

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A tutorial for Mobile Ads which is available on Unity Asset Store:

This is a beginner tutorial that shows how easy is to setup the Mobile Ads pack, and also offers a complete implementation example, from scratch, of how to integrate ads into Unity.

This tutorial focuses on Admob integration, but all other supported advertisers are integrated in the same way, just id`s are changed.

Key features
Integrate AdColony, Admob, AppLovin, IronSource (LevelPlay), Unity Ads, Vungle (Liftoff) ads in Unity.

Integrate easily all supported advertisers simply by importing their SDK.

Load ad from any ad provider using the same line of code.

Works for Android & iOS.

Built in Remove Ads functionality.

GDPR, ATT, COPPA, CCPA Compliant.

No coding required: Compatible with Playmaker & Unity Visual Scripting.
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What was so difficult to leave us the script that made Test.cs, the test scenes have no logic between them, how can you implement something like that?
I make refound at money, but Gley waited for the period to pass and I can't take the money back! Thank you!

VladIfrim
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Hi, there is no a tutor for Playmaker?

redabeg
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hi, can you make a tutorial for LevelPlay integration with different network ads pls?

Ooaic
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In my opinion this tutorial isnt't detailed enough. What about the integration of those other ad networks and mediation bidding? 30+ $ for your software is pretty expensive and i think its fair to expect a full tutorial for this version.

CosmicCastleStudios
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Is there any Tutorial or Documentation for Mediation. I am using Admob as default network and want to use Unity Ads as a Mediation network but I don't know how to integrate Unity Ads mediation in Unity. Could you please provide me a way!!!?, Using (Mobile tools v2.0.5)

shankarshivam
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2 Problem findobjectsSortMode does not exist in the current context



FindOBjectsByType

Unity 20.3.40

Not working for mee

ahmedfitness
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How can you find/flag the users where UMP determines they don't legally need to make consent choices (e.g. they lie outside of EU/EEA etc). I need to locate them so that I can set consent to be allowed for those users for things like Analytics, etc.

n_mckean
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Banner ads show correctly at app start, and as long as the app stays in focus. If users switch to a different app, or the phone locks, on app resume the banner ads are no longer visible. This only happens on Android, the same app on iOS works fine. Please help me

aiNguyen-ulwf
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Does the V2 has that script makes ad enabled only when the ad is loaded please?
I used it in V1 it matches my game so well

anbari-
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whey there is only one choice, i cant use 2 networks in same time like the previous version of gley

walidelfellahi
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i get this error : how can i solve it pls

ili-tqjf
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Game doesn't loads any Ad when User click (not consent) option in GDPR, Any fix...?
Google show warring GDPR should be in app before 16 January 2024.

shankarshivam
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Can you help me a little bit? The banner ad does not want to be hidden, and I tried several things, in vain

iliebotez
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in gley package vungle and ad colony SDK and links not working
Can you fix it

MuhammadYasir-fwyr
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Hi!! Gley, Is Admob Adaptive Banner Ad automatically takes care of SAFE AREA on Notch devices?

shankarshivam
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Hi, How can I Integrate Medium Rec ad? Please just give a hint.

jaisalmeria
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Hi.
ConsentPopUp is not work with game with orientation landscape..
Can you help ?

regamaulanaa
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Is mediation compatible with v2 ?
thank you

hado
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This version does not have it ironsource ?

jakojekop
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Please help, i'm stuck with these errors for 3 days, after enabling admob i received the following errors

Assets\GoogleMobileAds\Editor\GleyAdmobPatch.cs(10, 22): error CS1061: 'GoogleMobileAdsSettings' does not contain a definition for 'OptimizeAdLoading' and no accessible extension method 'OptimizeAdLoading' accepting a first argument of type 'GoogleMobileAdsSettings' could be found (are you missing a using directive or an assembly reference?)


Assets\GoogleMobileAds\Editor\GleyAdmobPatch.cs(11, 22): error CS1061: 'GoogleMobileAdsSettings' does not contain a definition for 'OptimizeInitialization' and no accessible extension method 'OptimizeInitialization' accepting a first argument of type 'GoogleMobileAdsSettings' could be found (are you missing a using directive or an assembly reference?)


Assets\GoogleMobileAds\Editor\GleyAdmobPatch.cs(14, 22): error CS1061: 'GoogleMobileAdsSettings' does not contain a definition for and no accessible extension method accepting a first argument of type 'GoogleMobileAdsSettings' could be found (are you missing a using directive or an assembly reference?)

The_abdelhafid