AdMob ADS In Unity [Easy INTEGRATION] !! 2023 (UNITY 3D, ADS TUTORIAL, AND MORE!!)

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#unity #unitygamedevelopment #unitygaming #unity3d
HI, Guys
Just a quick note: If you are planning to use Native Ads in your game, then you can not play videos and can not use mediation in Native ads.

I hope you guys like the video, and do SUBSCRIBE for more videos.

All Links:

Download Native Ads Plugin:

Github (Download Script) :

BYE !!

Edit: Test ID's

app id ca-app-pub-3940256099942544~3347511713

//android
bannerId ca-app-pub-3940256099942544/6300978111
interid ca-app-pub-3940256099942544/1033173712
rewardedId ca-app-pub-3940256099942544/5224354917
nativeId ca-app-pub-3940256099942544/2247696110

//ios
bannerId ca-app-pub-3940256099942544/2934735716
interid ca-app-pub-3940256099942544/4411468910
rewardedId ca-app-pub-3940256099942544/1712485313
nativeId ca-app-pub-3940256099942544/3986624511
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I had an error the banner was not shown so I updated it to 8.5.2 and it worked I hope it helps someone

vianadev
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Great tutorial,
most complete admob tutorial i've ever seen

obamaguyid
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Perfect it works with unity 2021 and admob 8.4.1 and min API 22 and target API 33! But people dont forget to add android.useAndroidX=true
android.enableJetifier=true in your gradleTemplate (gradle properties) in your unity program folder. C:\Program

awesome
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hey thanks for these vids, admob and unity ads.

GrayFoxware
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My game build sucessfully, but crashed when install on phone

techie_harshu
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Can It be used for webgl games or we need to use Addsense for it?? Please reply as soon as possible

hatin
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Great tutorial, can you possibly do a tutorial on this? Beginning 16 January 2024, Google will require all publishers serving ads to EEA and UK users to use a Google-certified consent management platform (CMP). You can use any Google-certified CMP for this purpose, including Google's own consent management solution. If you are interested in using Google's consent management solution, start by setting up your GDPR message and implementing the UMP SDK. Learn more

fubsy
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I cannot follow your instructions due to errors:Error:
1. Could not find or load main class
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
2. CommandInvokationFailure: Failed to update Android SDK package list.
D:\Unity --list
After importing the package. Help me with

Pts
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THANKS BRO !!!!, now i can shop a ferrari

yaxon_
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Nice Tutorial, But my game is crashing on android. I have used the same test ids like the ones in video, after removing all the afmob code and plugins the game is working well. Please tell me the solution. Is it with app id, or some plugin issues or other thing. Also i did the adding android. AndroidX = true it then let me build the app no errors but game is still crashing, pls help asap

kushfule
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bro why Admob shows in Editor, but not on a real Android device???

iqbalsurya
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The Ads were succesfully added. But there is a problem in gradle build. can anybody help me?

Mr._.Nobody
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My game demo ads working but real ads id not working, ads not showing after Update apps

mr.akash_gamers
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Unity ads or google ads? which one is better do you think?

AbdullahBeyKing
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rewarded ads are not working, they are showing up but they are not giving rewards, plz help!

devonn_
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hello, i have a one question about native ads, is native ads working on 3d view only? if not then how to put native ads in canvas overlay

rajeshreeparmar
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I tried version 2021, 2022 but every time when i import googleadmob plugins and build my game, it crashed in android
please help me out

techie_harshu
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Привет! Можешь пожалуйста показать настройки компиляции игры под Android, какие пунктыnв разных настройках надо нажать чтобы не было никаких ошибок с рекламой? Заранее спасибо)

chickenwings
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How i can show the banner ad without the button (when i start the game the ad shown)

Krantworld
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I have my Unity project, it works perfectly in the editor and on my Android device. When I import AdMob, just by importing it and adding the AdMob App ID in the editor, it works. However, on the mobile device, it crashes. I had the implementation code that works in the editor, but it couldn't work on the mobile device. So, I first removed everything related to ads, built the project without any issues, and then, with just the AdMob package added, it no longer works on Android. I've changed the Unity version, went from a Mac to a PC, and it remains exactly the same. I don't know what could be the issue.

takehiko