This Simple Problem Took Speedrunners 25 Years To Solve

preview_player
Показать описание

After 25 years we finally know how remote mines work in GoldenEye 007! This has led GoldenEye speedrunners to save 1 second on the level Control. Yes, an entire second. Crazy, I know.

Please follow me on these platforms, it really helps!

Рекомендации по теме
Комментарии
Автор

I will let you know when there is an update on the ongoing trial. Until then, thanks for the support <3

karljobst
Автор

"Your honour, may I be excused from the court? There's a new speedrunning strategy in Golden Eye I have to report on."
Those photos of Karl were the best bit of advertising I've seen for a product.

Unormalism
Автор

Karl, I have read articles regarding your trial. You are extremely brave to stand up to Mr. Mitchell in Australian court, and I respect the commitment you have invested in trying to seek justice from someone who utilizes a legal system any time they feel butt hurt from what others say. While anything can happen in court, I do wish you and your family the best. Regardless what happens, I know you will persevere, and I hope your defense holds!

thebluelightmemory
Автор

HOLY CRAP! Me and my friends knew about this back in ~2001! We played an absolute insane amount of MP and we realized it was bad to spam mines because you were never guaranteed to hit them with the explosion you wanted. We knew spam mining was a gamble and so we got VERY good at "nading the mines", basically using them like grenades.

It's so amusing to know there are probably countless people like us out there who know one little weird trick that would revolutionize a particular speedrun, but will never know it lol.

davidlazerz
Автор

Dude is literally earning money with photos going to trial against Billy. Absolute legend! I hope Billy will lose so hard, that he will be forced to start to admit everything.

MundMoriginal
Автор

No fucking way you used Billy Mitchel's trial for your Magic Spoon add 😂😂😂

rotciv
Автор

It's always nice to see a video of your OG game, GoldenEye. After all, it's the whole reason I started following you so many years ago. Man, time flies by far too fast.

TheCommentSectionComedian
Автор

Damn you do actually look really good in those pictures

dakota
Автор

Great to see another upload, Karl! Hope everything is going well re: the trial

TreyshawnJackson
Автор

I'm shocked that part of this is a new discovery. Having played a TON of Goldeneye multiplayer back in the day, it was common knowledge among my friend group to only plant one mine in an area otherwise you don't get full damage. We also knew that the first mine took priority. Anyone who goofed off using the cheat codes in missions would've quickly discovered this (we would see how many mines we could stack in one area). There was no understanding of "why", we just knew that way worked to kill each other the fastest in MP. We definitely did NOT know about the difference between terrain and object mine placement though. That could've been useful!

mattsingleton_CC
Автор

Kinda messed up i can pay attention to “throwing and dropping mines 101” instead of biology all day long.

SaltyChip
Автор

as a programmer, the way its implemented actually makes complete sense to me. as soon as you said that only 1 thing can damage you at a time, I immediately knew that there would be deterministic system that chooses which damage to apply. it being the first mine that was thrown makes perfect sense, since all the mines would be written into a list and then executed in order.

as for which mine deals damage after breaking the glass, I think it is whichever mine hit the glass last. my reasoning: there is a global list of mines that handles all mines that are in the air or on the environment. then there are separate lists of mines for each object. since we know that for objects the mines are processed in reverse order, this should also be true for the detachment logic. so the second mine that was thrown onto the glass "enters" the air first, which puts it into the global list of mines. the mine that hit the glass first will be handled second, so it will end up at the end of the list. since the global list starts processing from the front, the mine that is earlier in the list will deal the damage. which is the mine that hit the glass second.

Armageddonk
Автор

15:30 judging by what we've done in Unreal (1998) I'd imagine it depends on which mine hits the ground first, as this sounds like it's almost a different object type when in motion/thrown (projectile class) but switched to a static class once attached. Could be wrong tho! I admittedly know next to nothing about Golden Eye's engine here. Super fascinating regardless, I love this kinda stuff.

Shivaxi
Автор

Me: hoping for a trial update
Karl: DAMN I LOOK GOOD 😎
Me: Ok

darkshoxx
Автор

Ah dang, I'd hate to have to deal with cameras and paparazzi while going to trial
Keep your head up Jobst and thank you for all the entertainment

greggwashington
Автор

As a programmer, these explosion rules make perfect sense to me.

thomasreichert
Автор

I've watched alot of your videos of this kind and especially a lot of this game and it absolutely baffles me, that nobody ever noticed this. This game was optimised like crazy over decades and still nobody ever realised how the mines work.

Speedrunning is magical.

everdex
Автор

I CACKLED when you shot Boris during the scene fade out at 15:30 😂

mrister
Автор

Another great video mate👍

Best of luck on the trial, you absolute LEGEND!!

xRazorWirex
Автор

I grew up playing this game. It's awesome to see that it still has secrets. Also I think the mines that fall from glass retain their detonation order.

hasanrudd
visit shbcf.ru