Crosswind Craziness in the Cessna 152 in Microsoft Flight Simulator

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Disclaimer : No Cessnas were damaged in the filming of this video. Some fun experimentation with cross-winds in Microsoft Flight Simulator - flying a Cessna 152 into and out of Booker airfield (EGTB) with 20 knot, 40 knot, and finally 60 knot crosswinds.

#MSFS #FlightSimulator #Cessna #Crosswind #Booker #Experiment #Fun #Flight #Crash
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Educational and above all entertaining !

dave
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This was extremely fun to watch. You got a good laugh out it as well in the end. :)

DolioFoilio
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From memory, the limit is 22 kt crosswind for C152

Speedpig
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That is *_NOT_* how you do crosswind take off or landing. *_You roll the aileron into the wind_* to prevent the wind from lifting the windward wing, while at the same time using rudder to counter the weathervane effect. You do this with the Aileron while taxing in a cross wind as well. IRL the danger is the wind can, and has flipped the plane when this isn't done. When landing, just before you touch down, you kick in some wind to straighten the plane, otherwise you risk ripping the gear off. Your example here is a good example of how NOT to do it. You'd fail your crosswind training if you did this. The maximum Crosswind component for the Cessna C152 is 15 knots. As a pilot, you are not allowed to exceed this, and would have to go to choose another runway, or go to your alternate. Another problem, when low and slow and trying to use rudder to maintain a crab angle is a quick recipe for death. Low, Slow and Rudder = Spin the moment the wind gusts change and you stall out. The correct way to maintain runway heading this this unrealistic scenario of 36 knot crosswind (lol) is bank into the wind and it will maintain runway heading far better than rudder. So many pilots have died doing what you are teaching here because of Wind Shear. In order to make it hover, you add full flaps, set wind speed to something above stall speed then fly that wind speed into the wind and it'll hover. Oh, and you did crash, the moment you touched down, the landing gear would folder under, then the prop would hit n you'd flip. The wind didn't get under the wing, you let the wind get under the wing. Pilot error. (I know this because I bent the landing gear of a Cessna 152 during landing after experiencing severe wind shear which dropped my airspeed from 65 knots to 45 and stalled). Yes this is MSFS, but if you're going to teach flying techniques then get it right! I subbed to you the other day, and was thinking, ok this guy knows his stuff. Now I see you don't know anything about flying, so that earns an unsub sadly. I hope you will take this as intended as constructive, to help you improve your videos. Whenever you make a video tutorial and give incorrect information, then you lose credibility and that will hurt your channel faster than anything. If I were you, I'd delete this, and redo it properly so it doesn't hurt your reputation.

Also, in 20 knot tailwind, you won't stall out, unless you're silly enough to not get your speed above 70 knots. The 152 Stalls out 48 knots flaps up, and 45 I think full flaps. Add 20 knot airspeed n you'll be fine.

The sad thing about MSFS is the rudder is nothing like real life. IRL if you can apply a set amount of rudder and hold it, but MSFS rudder behaves like it's undergoing severe wind gusts that vary in strength by the second.

In that last attempt, you really don't seem to know what your talking about. I don't mean to offend, but seriously. You could've turned downwind no problems, but if you had you would've stalled, but instead you said it wouldn't let you turn downwind. lol As a real pilot this is just silly and ignorant. I wish you luck with your channel, but if you get it this wrong, then you won't last. Take this as intended. Constructive.

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