014 Houdini FBX Export with Static Fracture & Baking in Substance Painter

preview_player
Показать описание
Рекомендации по теме
Комментарии
Автор

You are my hero. Why does none explain this anywhere else!!!? :) Was looking for a solution for some days now ...

chrisgg
Автор

Michael, thanks a lot for your tutorials! Do I understand correctly that after using this fracture node we have to bake color ID in Substance Painter in order to apply materials by color selection?

sergeyfilin
Автор

Whenever i hit "Static Export" on the fracture node my mesh transforms away from its original position. i tried google without success, maybe you have any clue? P.S Thanks for being my mentor. Your tutoring skills are very noticeable and even before i heard that you are a professional teacher i was 100% sure that you are ;)

zedfear