10 Exploration tips in Elite Dangerous

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10 tips for exploration....and explorers, be you a newbie,beginner or even elite. there's always something we miss or forget in time! Here's some new star systems and locations to visit, tools that could guide you and important lessons to not forget! Fuel scoop, ships, stars, credits,thargoids,guardians & other alien things to remember!

Road to riches :
R2R tools :

Planets :

Pomeche 2c
Synuefe VM-D C15-10 planet 2A

#SpaceSim
#Exploration
#EliteDangerous
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Here's my take on Exploration:
1. The Anaconda has the best jump range, but is a shit explorer. If you outfit the Conda for high jump range, don't expect to safely landed on any planets. The SC maneuverability makes you want to eat your input device. The Conda is best as a fast travel ship or an extremity region explorer where you need the absolute highest range and fuel capacity possible.
Just get a Krait Phantom or ASPx.
2. Jump range isn't everything, but try to aim for mid 60s LY jump range. This gives you flexibility in travel speed and crossing sparse regions of space.
3. Max out your raw materials prior to leaving the bubble, FSD injections are useful to get to a scoopable star in an emergency or to cross a sparse region of space.
4. Use the FSS on every system that is unexplored and DSS any ELW, WW, or AW. You don't have to scan absolutely everything, knowing what planets produce what signals is useful for saving time.
5. Don't just jump and scan. Take a moment to admire the sights, take some screenshots, and get out in an SRV to blow off some steam.
6. Plan your route. Use in game bookmarks to plot out your route in roughly thousand light-year chunks. Try to keep your route near 1, 000 LYs above or below the galactic plane. This ensures you get optimal stellar forge mechanics, decent star density, and fewer previously discovered systems.
7. Use EDSM to find relatively unexplored areas of space.
I finished my 3306 exploration expedition with thousands of first discovered systems, lots of ELWs/WWs/AWs/THMCs first discovered, and 777 million CR in exploration data.

jamesanderton
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Remember, it's not a loop of shame. You're checking the back for Thargoids.

MinistryOfMagic_DoM
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I like exploring in my 42 ly jump range Sidewinder... the feeling that it could fall apart at any moment defo makes exploration a bit more spicy 🤣

artsdump
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Gotta keep in mind the types of stars you can get some free fuel at, too:
*>O<* h - *>B<* e - *>A<* - *>F<* ine - *>G<* irl, - *>K<* iss - *>M<* e
That is the astronomical order of Main Sequense Stars, from hottest to coldest. An easier way to remember the types is *KGB-FOAM* because it sounds sillier.

F, G, and K stars tend to be the most likely to have Earth-Like Worlds. If you go ELW hunting, remember 'For Great Kings.'

Getting the Guardian Booster is a good way to dip your feet into Exploration. You're headed out that way anyway, it's too convenient NOT to have; Go there, get the blueprint, get the materials, and come back. It won't get you to Elite, but it'll be more than a decent taste to see if Exploration is right for you.

In general, it's better to avoid White Dwarves entirely. The boost you gain is only 50% and the risk of the abnormally large exclusion zone makes it not really worth it for those extra 6ly of range.

cbaltlghtnng
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Me: Gets into exploration
Yamiks: Exploration tips
Me: *Happy Diamondback noises*

KoboldIV
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When you're launching probes to map a planet/moon, you can switch the grid to show back of the body instead of the front, never seen that tip in any exploration guide video - so there you go :)

Fru_videos
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After a very long break from the game, a Sidey feels amazing for exploration. Started a new save, engineered the FSD, got the Guardian booster and off i go with about 40Ly hops. I used to be happy with an Asp with this kind of range back in the rng engineering days.

Currently on my way to Beagle Point in said Sidey. Cya in a year.

ksg
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Having now played the game for 4 months, 3 of which have been spent of a circumnavigation of the galaxy, I'd offer up the following tips to any budding explorers.

1. You don't need a mega engineered ship. I'm using an Asp Explorer, the only engineering on which is a level 1 FSD. It can jump 37ly. It is more than sufficient.
2. If you can't decide whether or not to take AFMUs, take them. Accidents happen.
3. The galaxy is large, even daunting, but you realise quickly that it isn't scary.
4. Only do road to riches if you're desperate to rank quickly. It is far more satisfying to gain that rank by actually exploring, finding new things, not following a well trodden path.
5. Decide how you want to explore. My current method is to only jump to G, F and A type stars. This theoretically increases the chances of finding earth likes, and so far my results would verify that. The added bonus is that I will only ever jump to scoopable stars.
6. Consider running a program like ED Scout. It takes the guesswork out of deciding which planets to map. I realise some may see this as a contradiction to point 4. So be it.
7. You will see something new every day. I've jumped to 4000 or so systems which were previously unvisited, but I will never forget my first ringed brown dwarf, black hole, binary earth likes etc etc. It never gets boring.
8. Remember there is time limit. Don't rush to get home. Outline your trip before you set out, but no one will shout at you if you change your plans.

lazaglider
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What a beautiful unicorn you have inserted there!

neosilvergk
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Yeah, you can do Road to Riches... but the reward for exploration isn't credits, it's discoveries. The question of credit balance isn't how it stacks up to other jobs, but can you use exploration to reasonably progress in exploration. And the answer is yes... exploration is cheap, in both startup and running costs. Years ago (back a couple of boosts to the profits for it) I did a run to Colonia. Planned it in ED Discovery to hit the tourist sites along the way. Didn't rush with neutrons or anything, but did largely stick to F, G, and K stars (I was looking to get a few ELWs of my own). Got to Colonia and was half a billion credits richer... and the whole time I wasn't grinding. I was doing what I wanted to do... exploring and seeing things. And the end result was enough money to buy and outfit an Anaconda jump ship for when I wanted to explore the fringes.

vib
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Worth noting that using neutron stars to boost fsd range also damages the fsd per jump. Can be fixed with AFM's though, if you're far from the bubble

thesafetycalzone
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As an Elite Explorer, i find this a great tutorial and learned new things myself

eeka_droid
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I absolutely agree with you.
Reached elite in exploration a week ago and this video is the perfect rulebook to increase ranks in this role.

sergiambros
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Remember Kids dont do drugs, and Li Yong Rui gives a bonus for explorations data. Only one little catch you have to grind like crazy to get to level five and hope to god your ship doesnt get destroyed as your forced to go into open play with billions in exploration data grinding fortification powerplay merits.

antwan
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You know, I'm something of an explorer myself!

ArakiSatoshi
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A couple more tips:

- If you're low on engineering materials and don't want to farm them, make sure your FSD is a size 5, grade A FSD before you engineer it. This FSD is the most commonly used for the vast majority of dedicated exploration ships like the Asp Explorer or Diamondback Explorer, as well as ships like the Krait MkII and Python that are more generic all-rounder ships.
- When farming the Guardian Ruin, bring a ship with Point Defense turrets and land as close as you can to the ruin. Even with the ship "powered off" these will remain active, and will shoot down the missiles from the Guardian Drones, making this entire thing EXPONENTIALLY easier.
- If you're planning to use neutron star boosts, make sure you bring an AFMU, since each charged jump will slightly damage your FSD. Class B AFMU's are best for exploration because they have much more "ammunition" (repair capacity) than Class A ones. All AFMUs have no mass, unlike almost all other components, so the normal Class B mass penalty does not apply. If you are rigging a hybrid ship like a Krait or Phantom, you may still want to stick with a Class A one, as its repair rate will be much faster for use in combat.
- Plasma Slug Railguns are great weapons for use on exploration ships. These give you good damage, long range, and infinite ammo, but also serve another utility function for explorers: they allow you to dump fuel. Simply drop into space and fire shots into the void until your fuel gauge is where you want it to be. This can add 1LY to 5LY to your jump range for the next jump, which can be the difference between making an especially long jump or not. To make this viable, you will probably want to bring only a single Size 1 Railgun, and engineer it to Grade 4 or 5 Lightweight, otherwise it may have too much mass to offer any advantage.
- And finally, if you are worried about collecting millions of credits of exploration data, only to have some random asshat gank you right before you get home, remember two things. One, you can logout ans swap to Solo right before you reenter inhabited space. And two, you can always play in Mobius, ensuring you are never alone, but can generally play the game worry free.

Hope to see you all in the black!

austinm
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I used to use white dwarfs for boosts when I was a complete newbie because I thought they were safer to scoop from than proper neutron stars. Boy, was I happy to find myself wrong on that one...

GeanAmiraku
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Actually started to play it yesterday after a 2 month break and had the goal to outfit my diamondback explorer for exploration. But first of all gotta grind those guardian ruins for FSD-booster and engineering... currently at about 35 light-years jumprange. So you had perfect timing uploading this video yamiks. What a surprise, but a welcomed one to be sure.

GabBlackxox
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If you explore for the money you are doing it wrong.

just.sovannara
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I joined a Squadron and within a week of joining they held a Squadron event of helping people farm Guardian stuff to unlock Guardian tech. I had a lot of fun working with 2 people in a wing who knew how to run the Guardian sites and unlocked everything I needed. Squadron also provided a Fleet Carrier to transport me to the systems.

joeschmalhofer