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Ray Tracer Challenge in C# - Chapter 6 - Phong Lighting
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Chapter 6 in the Ray Tracer Challenge has me using the intersection tests completed in the last chapter to be able to calculate the lighting for each point on the sphere's surface. Normals for the surface of the sphere are calculated as well as reflection vectors to allow us to use the Phong lighting model to determine the ambient, diffuse and specular terms along the entire surface.
If you're working along with me, let me know below how you are doing.
Thanks for watching!
Your support helps me make new content!
Previous - Chapter 5
Playlist
GitHub
Chapter 6 in the Ray Tracer Challenge has me using the intersection tests completed in the last chapter to be able to calculate the lighting for each point on the sphere's surface. Normals for the surface of the sphere are calculated as well as reflection vectors to allow us to use the Phong lighting model to determine the ambient, diffuse and specular terms along the entire surface.
If you're working along with me, let me know below how you are doing.
Thanks for watching!
Your support helps me make new content!
I Take the Ray Tracer Challenge in C# - Intro
Ray Tracer Challenge in C Sharp - Chapter 5 - Intersections
Ray Tracing from scratch PART-1 (Introduction)
I Take the Ray Tracer Challenge in C# - Chapter 2 - Colors & Canvas
Ray Tracer Challenge in C Sharp - Chapter 3 - Matrix Class and Inversion
Coding Challenge 145: 2D Raycasting
The Ray Tracer Challenge
Ray Tracer Challenge in C Sharp - Chapter 4 - Matrix Transformations
Coding Adventure: Ray Tracing
I made the same ray tracer in Assembly, C# and TypeScript
The Ray Tracer Challenge - 020 - Animation
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Ray Tracer Challenge in C# - Chapter 6 - Phong Lighting
Ray Tracer Challenge in C# - Chapter 9 Finished!
The Ray Tracer Challenge - 022 - Planes
Ray Tracer Challenge in C# - Chapter 7 - Scenes and Cameras
I Take the Ray Tracer Challenge in C# - Chapter 1
The Ray Tracer Challenge - 015 - Parallelizing the Raytracer
Coding Adventure: Optimizing a Ray Tracer (by building a BVH)
Ray Tracer Challenge in C# - Chapter 10 - Patterns
The Ray Tracer Challenge - 018 - The World Struct
Ray Tracer Challenge in C# - Chapter 12 - Cubes
3D Ray Tracer Written in C | Part 1: Diffuse Spheres
The Ray Tracer Challenge - 021 - Shadow Casting
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