Create Silent Hill in UE4

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In this breakdown, Quixel's Wiktor Öhman recreates Silent Hill's iconic bathroom scene in UE4 with the help of the Megascans library, Quixel Bridge and Quixel Mixer.

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"To which I added a basic urine material."
I'm looking forward to the advanced urine material.

LucasRazorBlade
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A minute of silence for the person who gave his blood to be scanned for the decals. 🙏

RightWingSomos
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0:18 The scariest part is how close together those piss pots are in that dark corner.

Inmate
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Me in the early 2000's: "Damn halo CE looks great"


Present-day me: "That's a poorly lit urinal"

Fdstamp
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I never click so fast when I see Quixel, UE4 and Silent Hill

PikabobAlex
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This is not Silent Hill. It's just a normal public toilet in Mexico.

Potatinized
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4:00 : hotel bathrooms
6:51 : house bathrooms
8:33 : restaurant restrooms
2:48 : schools girl's restrooms
11:56 : schools boy's restrooms

DashenBoi
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I love just watching you guys create stuff

cybu
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Love how the Uribe material is labelled “M_Piss”

sebastiankey
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I got so happy and excited, once I saw Quixel uploaded Silent hill in UE4 :o
Please do more!

CrownKing
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how much money do you need to create silent hill's remake?

icpist
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We totally need a silent hill remake there are so talented people out there.😲🧐😁

alexander
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In my restless dreams, I see that town...

delko
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For an early ps2 game the graphics were outstanding such a good game

cragzilla
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The thing about what made silent hill so terrifying is the high understanding of visual culture and details. Even though your work is original and technically very good it lacks some of the things from the original scene. Here are some things I noticed by comparing the two:
The toilet seems narrower in the original which creates more claustrophobia, also the walls seem unusually tall so the ceiling is higher making the character small in his chaotic environment.

I'm not sure if this is blood in your work but in my opinion it is precisely the lack of blood in the original which makes it more uneasy. Because it creates the sense of confusion and mystery. We are drawn in with these feelings and try to understand what is going on. The lack of blood is replaced with rust, dirt and darkness to create dread and more confusion. So all of these things are here to ultimately frustrate us into helplessness by reducing are ability to understand what is going on. We are thrown into a unknown world and have almost no control. These are of course primal human fears. And they are all created by these rich little details. The lack of light, even the walls and door are not same color. The illusion of blood is created with the reddish tint on the walls, floor and even the tiles. Its like we are looking through bloodstained glass or some red filter. Very subtle and yet it makes it look like the whole scene is drenched in blood without actual blood. It is this detail that separates normal shithole toilets from this one by creating a subconscious sense of insanity. Also the awful stains on the door and walls, we have no idea what those stains are, the broken glass indicates violence, ect...

cofiking
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Never clicked so fast on any quixel video like this. Silent Hill in ue4 really? I love silent hill 1 and homecoming. Thanks for making this video quixel <33

rezo
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I love how it takes hard work to make a bathroom look disgusting through computer rendering, but it's just the opposite in real life.

skumomcbee
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I love these horrid disgusting looking environments in games. Awesome re-creation! Would love to see more of these!

cabbagenjam
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Keep making more these videos I love it even unreal engine channel is not creating this much content in such a good manner 👌👍

ballz_
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Quixel is Amazing! The work you guys do is truly Awesome. Thanks.

TheFcmn